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Misa f31b57a6fc Fix deltaframe glitch when spawning No Death Mode trophy
If you have completed No Death Mode, and entered the Master of the
Universe trophy room in the Secret Lab in over-30-FPS mode, it would
appear to start at one position before quickly zipping to another during
the deltaframes.

This is because it updates its position after the initial assignments of
lerpoldxp/lerpoldyp in entityclass::createentity().

Other entities do this too, and what's been done for them is to
copy-paste the lerpoldxp/lerpoldyp updates alongside the xp/yp updates.
However, instead of single-case patching this deltaframe glitch, I've
opted to fix ALL cases by simply moving the lerpoldxp/lerpoldyp
assignments to the end of the function, guaranteeing that all entities
that update their position after the initial assignment in the function
will not have any deltaframe glitches.

Of course, there's still the duplicate lerpoldxp/lerpoldyp updates in
entityclass::updateentities()... I'm not sure what to do about those.
2021-05-16 22:40:16 -04:00
.github Remove 2.3 example from pull request template 2021-03-24 14:36:33 -07:00
desktop_version Fix deltaframe glitch when spawning No Death Mode trophy 2021-05-16 22:40:16 -04:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Remove TinyXML-1 2020-06-12 15:08:29 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).