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If you have completed No Death Mode, and entered the Master of the Universe trophy room in the Secret Lab in over-30-FPS mode, it would appear to start at one position before quickly zipping to another during the deltaframes. This is because it updates its position after the initial assignments of lerpoldxp/lerpoldyp in entityclass::createentity(). Other entities do this too, and what's been done for them is to copy-paste the lerpoldxp/lerpoldyp updates alongside the xp/yp updates. However, instead of single-case patching this deltaframe glitch, I've opted to fix ALL cases by simply moving the lerpoldxp/lerpoldyp assignments to the end of the function, guaranteeing that all entities that update their position after the initial assignment in the function will not have any deltaframe glitches. Of course, there's still the duplicate lerpoldxp/lerpoldyp updates in entityclass::updateentities()... I'm not sure what to do about those. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).