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f23ffc0457
This is what got saved to the area part of the <summary> tags, and it was specifically set upon pressing ACTION to save in the map menu. Which meant tsave.vvv may not get an accurate area name (notably "nowhere" if you hadn't quicksaved before in that session) even though it's not displayed anywhere so it didn't really matter. But this variable can be removed - there's only one place where <summary> is written for both quicksaves and telesaves, so that now gets the area at saving time. Fun fact: custom level quicksaves also have a <summary> tag, and it's even less functional than the one in tsave.vvv, because it stores whatever main-game area name applies to your current coordinates. So I simply filled in the level's name instead (just like what the actual save box says). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).