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Misa ed9cb4ca6d Add graphics wrapping functions
This will wrap text on-the-fly, since I will be introducing text that
needs to be wrapped whose length we can't know in advance. (Or we can,
but, that'd be stupid.)

I took the algorithm from Dav999's localization branch, but it's not
like it's a complicated algorithm in the first place. Plus I think it
actually handles words that get too long to fit on a single line better
than his localization branch. The only difference is that I removed all
the STL, and made it more memory efficient (unlike his localization
branch, it does not copy the entire string to make a version with
newline separator characters).
2021-08-10 16:33:52 -04:00
.github Remove 2.3 example from pull request template 2021-03-24 14:36:33 -07:00
desktop_version Add graphics wrapping functions 2021-08-10 16:33:52 -04:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Support for OpenBSD 2021-06-13 10:48:20 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).