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e3aa768034
While I was working on #535, I noticed that all the call sites of script.run() have the exact same code, namely: if (script.running) { script.run(); } I figured, why not move the script.running check into the function itself? That way, we won't have to duplicate the check every single time, and we don't risk forgetting to add the check and causing a bug because of that. The check was already duplicated once since 2.0 (it's used in both GAMEMODE and TELEPORTERMODE), and with the fix of the two-frame delay in 2.3, it's now duplicated twice, leading to THREE instances of this check in the code, when there should be only one. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).