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An exotic checkpoint is a checkpoint with a sprite that is neither the flipped checkpoint nor unflipped checkpoint. More specifically, it's a checkpoint whose edentity p1 attribute is something other than 0 or 1. Normally, whenever you touch an exotic checkpoint in-game, your savepoint's y-position and gravitycontrol don't get touched. However, in the editor, spawning from an exotic checkpoint means that your gravitycontrol gets set to a value that is neither 0 nor 1. In this invalid gravitycontrol state, Viridian is treated like they're flipped, but they cannot unflip. This is an inconsistency between the editor and in-game, so I'm fixing it. Now, spawning from an exotic checkpoint in the editor will just set your gravitycontrol to 0, i.e. unflipped. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).