mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
No description
df96b2a594
There were many different ways I could've fixed it, but one thing that stood out to me was the fact that touching the teleporter wasn't guaranteed to set its onentity to 0, even though it should be. So now, every time Viridian touches the teleporter, the teleporter's onentity will be set to 0, and thus there's no chance of the teleporter interrupting its own teleport animation and softlocking the game. We should still do what I suggested in #391, namely setting game.hascontrol to true if the game is in gamestate 0 and script.running is false, and also always allowing Esc/Enter to be pressed regardless of game.hascontrol. But this softlock is fixed now. Fixes #391. |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).