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df2d8e881e
This was especially noticeable in slowmode, where after going to an adjacent room, it would look like they stopped for a split second. This commit makes it so they smoothly continue their journey after switching rooms. The integer cast is to round off any fractional part of the velocity so that they don't make a difference and result in the oldxp/oldyp being one pixel off. Especially since the player's y-velocity fluctuates while standing unflipped on the floor. Incidentally enough, this seems to only have been a problem with screen transitions for some reason. No other uses of gotoroom() (such as the one where gotoroom() is called every other frame, or every frame) seem to have resulted in this "pausing" behavior, or at least a reversion back to 30 FPS movement. I don't know why. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).