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d910c5118d
As part of fixing #464, I'll need to move these pieces of code around easily. In #220 I just kind of shoved them awkwardly in whatever fixed function would be last called in the gamestate loop, which I shouldn't have done as I've now had to make formal fixed-render functions anyway. Because these fixed functions need to be called directly before a render function, and I'm fixing the order to put render functions in their proper place, so I need to be able to move these around easily, and making them function calls instead of inlined makes them easier to manipulate. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).