mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-06-25 22:18:30 +02:00
Instead of comparing against an std::string (which is heavily templated), just use good ol' SDL_strcmp().
74 lines
1.1 KiB
C++
74 lines
1.1 KiB
C++
#ifndef SCRIPT_H
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#define SCRIPT_H
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#include <string>
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#include <vector>
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#include "Enums.h"
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#define filllines(lines) commands.insert(commands.end(), lines, lines + sizeof(lines)/sizeof(lines[0]))
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struct Script
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{
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std::string name;
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std::vector<std::string> contents;
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};
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class scriptclass
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{
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public:
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scriptclass();
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void load(std::string name);
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void loadother(const char* t);
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void loadcustom(std::string t);
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void inline add(std::string t)
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{
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commands.push_back(t);
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}
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void clearcustom();
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void tokenize(std::string t);
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void run();
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void resetgametomenu();
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void startgamemode(int t);
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void teleport();
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void hardreset();
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//Script contents
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std::vector<std::string> commands;
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std::string words[40];
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std::vector<std::string> txt;
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std::string scriptname;
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int position;
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int looppoint, loopcount;
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int scriptdelay;
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bool running, dontrunnextframe;
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//Textbox stuff
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int textx;
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int texty;
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int r,g,b;
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//Misc
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int i, j, k;
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//Custom level stuff
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std::vector<Script> customscripts;
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};
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extern scriptclass script;
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#endif /* SCRIPT_H */
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