mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 10:09:43 +01:00
No description
d4592cd6b3
The only reason why gray Warp Zone entities were green originally was because there is a giant concatenated list of tileset+tilecol combinations, and by using tileset 3 tilecol 6 you're using the entry of tileset 4 tilecol 0, which is the green Ship tileset. So without interfering with the green Ship tileset's entry, I've decided that the best thing to do is to just add special cases. The enemy color was easy enough to fix. The platform color was also easy to fix. However, there exist no existing textures for gray conveyors, so at that point I decided to just tint the existing green one gray, and then I did the same for platforms. |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).