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In 2.0, 2.1, and 2.2, calling flipgravity() on an entity that wasn't rule 6 would change it to rule 7. In 2.3 currently, doing this will only change it to rule 7 if it's already rule 6, starting with the introduction of the change where if an entity was rule 7 it would be changed to rule 6. The crewmate conversion trick has been restored, but converting an entity to a crewmate will change its rule to 6, not 7 like in pre-2.3. If you want it to be changed to rule 7 instead of 6, you'd have to call flipgravity() twice in 2.3 and only once in pre-2.3, which would make maintaining compatibility between versions a bit harder. So to fix this, I'm inverting it so that if you call flipgravity() on an entity that isn't rule 7, it will be converted to rule 7, and only if it's rule 7 will it be converted to rule 6. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).