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d0ffafe117
I know earlier I removed the gameScreen extern in favor of using screenbuffer, but that was only to be consistent. After further consideration, I have found that it's actually really stupid. There's no reason to be accessing it through screenbuffer, and it's probably an artifact of 2.0-2.2 passing stack-allocated otherwise-global classes everywhere through function arguments. Also, it leads to stupid bugs where screenbuffer could potentially be NULL, which has already resulted in various annoying crashes in the past. Although those could be fixed by simply initializing screenbuffer at the very top of main(), but, why not just scrap the whole thing anyway? So that's what I'm doing. As a nice side effect, I've removed the transitive include of Screen.h from Graphics.h. This could've been done already since it only includes it for the pointer anyway, but it's still good to do it now. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).