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cd5408e396
next_split_s() could potentially commit out-of-bounds indexing if the amount of source data was bigger than the destination data. This is because the size of the source data passed in includes the null terminator, so if 1 byte is not subtracted from it, then after it passes through the VVV_min(), it will index 1 past the end of the passed buffer when null-terminating it. In contrast, the other argument of the VVV_min() does not need 1 subtracted from it, because that length does not include a null terminator (next_split() returns the length of the substring, after all; not the length of the substring plus 1). (The VVV_min() here also shortens the range of values to the size of an int, but we'll probably make size_t versions anyway; plus who really cares about supporting massively-sized buffers bigger than 2 billion bytes in length? That just doesn't make sense.) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).