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This copy-pasted code only existed because the previous loop order was incorrect and rendered entities before they would get properly updated by the fixed render function. Now, the fixed render function is guaranteed to be called before the render function, so we can rely on that to update the drawframe and realcol of entities instead of duplicating the code ourselves in createentity(). The drawframe assignment is still kept to fix the case where dying while completestop is active (i.e. during a trinket or crewmate rescue cutscene) and respawning in a different room won't turn everything into Viridian sprites. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).