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caebde9e33
I noticed when going frame-by-frame in Vertigo that sometimes the wrapping enemies at the top sometimes just "popped" in frame. This is because the sprite warp code only draws the warping sprite of sprites at the bottom of the screen if they're below y=210. However, the warp point starts at y=232, and warp sprites can be at most 32x32, which is exactly the case with the Vertigo sprites, which are exactly 32x32. So the warp code should start warping sprites if they're below y=200 (232 - 32) instead. Horizontal warping also has this problem; it warps at x=320 and starts drawing warp sprites at x=300, even though it should start drawing at x=288 (320 - 32). I've gone ahead and fixed that as well. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).