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cace685020
This macro is to make it so it won't be error-prone to write the semi-confusing `(a % b + b) % b` statement, and you can just use an easy macro instead. Currently, the only places a positive modulo is needed is when switching tilesets, enemies, and warp directions in the editor, as well as when getting a tile in the tower, since towers just repeat themselves vertically. Towers used this weird while-loop to sort of emulate a modulo, which isn't half-bad, but is unnecessary, and I don't think any compiler would recognize it as a modulo. (And if it's not optimized to a proper modulo... what happens if the number being moduloed is really, really big?) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).