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Dav999-v c82e1f2902 Use PR_RIGHT for interim version info in main menu
This used some constants counting numbers of characters
(LEN_INTERIM_COMMIT and LEN_BRANCH_NAME) and even an SDL_arraysize,
all multiplied by 8, to get the length of the displayed text.
Now it just uses the new PR_RIGHT flag of font::print.

I did also force the 8x8 font for all the interim information, since
the date kinda overlapped with the menu options... And all of these
lines only show up in interim versions anyway, except for the version
number - which is left in the interface font for consistency with the
rest of the menu in non-interim versions. The inconsistency in interim
versions doesn't really matter all that much I think, it's just some
technical/debug info.
2023-02-13 23:27:00 -08:00
.github Update SDL to 2.24.0 in Windows CI 2022-08-22 23:47:49 -07:00
desktop_version Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
mobile_version Update mobile version to mobile v2.2.1 2022-12-02 18:19:58 +01:00
third_party Add c-hashmap submodule (not compiled yet) 2022-12-31 20:04:56 -08:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Add c-hashmap submodule (not compiled yet) 2022-12-31 20:04:56 -08:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).