mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 21:19:43 +01:00
192b2f2dba
While I was working on my over-30-FPS patch, I found out that the tower background in the credits scroll was being completely re-drawn every single frame, which was a bit wasteful and expensive. It's also harder to interpolate for my over-30-FPS patch. I'm guessing this constant re-draw was done because the math to get the surface scroll properly working is a bit subtle, but I've figured the precise math out! The first changes of this patch is just removing the unconditional `map.tdrawback = true;`, and having to set `map.scrolldir` everywhere to get the credits scrolling in the right direction but make sure the title screen doesn't start scrolling like a descending tower, too. After that, the first problem is that it looks like the ACTION press to speed up the credits scrolling doesn't speed up the background, too. No problem, just shove a `!game.press_action` check in `gamecompletelogic()`. However, this introduces a mini-problem, which is that NOW when you hold down ACTION, the background appears to be slowly getting out of sync with the credits text by a one-pixel-per-second difference. This is actually due to the fact that, as a result of me adding the conditional, `map.bscroll` is no longer always unconditionally getting set to 1, while `game.creditposition` IS always unconditionally getting decremented by 1. And when you hold down ACTION, `game.creditposition` gets decremented by 6. Thus, I need to set `map.bscroll` when holding down ACTION to be 7, which is 6 plus 1. Then we have another problem, which is that the incoming textures desync when you press ACTION, and when you release ACTION. They desync by precisely 6 pixels, which should be a familiar number. I (eventually) tracked this down to `map.bypos` being updated at the same time `map.bscroll` is, even though `map.bypos` should be updated a frame later AFTER updating `map.bscroll`. So I had to change the `map.bypos` update in `gamecompleteinput()` and `gamecompletelogic()` to be `map.bypos += map.bscroll;` and then place it before any `map.bscroll` update, thus ensuring that `map.bscroll` updates exactly one frame before `map.ypos` does. I had to move the `map.bypos += map.bscroll;` to be in `gamecompleteinput()`, because `gamecompleteinput()` comes first before `gamecompletelogic()` in the `main.cpp` game loop, otherwise the `map.bypos` update won't be delayed by one frame for when you press ACTION to make it go faster, and thus cause a desync when you press ACTION. Oh and then after that, I had to make the descending tower background draw a THIRD row of incoming tiles, otherwise you could see some black flickering at the bottom of the screen when you held down ACTION. All of this took me way too long to figure out, but now the credits scroll works perfectly while being more optimized.
2821 lines
81 KiB
C++
2821 lines
81 KiB
C++
#include "Graphics.h"
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#include "Maths.h"
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#include "Entity.h"
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#include "Map.h"
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#include "Screen.h"
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#include "FileSystemUtils.h"
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#include <utf8/unchecked.h>
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#include <stdio.h>
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#include <stdlib.h>
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void Graphics::init()
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{
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grphx.init();
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flipmode = false;
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setRect(tiles_rect, 0,0,8,8);
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setRect(sprites_rect, 0,0,32,32);
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setRect(bfont_rect, 0,0,8,8);
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setRect(bfontmask_rect, 0,0,8,8);
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setRect(bg_rect, 0,0,320,240);
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setRect(footerrect, 0, 230, 320, 10);
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setRect(prect, 0, 0, 4, 4);
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setRect(line_rect, 0,0,0,0);
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setRect(tele_rect,0,0,96,96);
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//We initialise a few things
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linestate = 0;
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trinketcolset = false;
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showcutscenebars = false;
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cutscenebarspos = 0;
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notextoutline = false;
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flipmode = false;
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setflipmode = false;
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//Background inits
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for (int i = 0; i < 50; i++)
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{
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SDL_Rect s = {Sint16(fRandom() * 320), Sint16(fRandom() * 240), 2, 2};
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int s2 = 4+(fRandom()*4);
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stars.push_back(s);
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starsspeed.push_back(s2);
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SDL_Rect bb;
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int bvx = 0;
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int bvy = 0;
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if(fRandom()*100 > 50)
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{
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bvx = 9 - (fRandom() * 19);
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if (bvx > -6 && bvx < 6) bvx = 6;
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bvx = bvx * 1.5;
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setRect(bb, fRandom() * 320, fRandom() * 240, 32, 12);
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}
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else
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{
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bvy = 9 - (fRandom() * 19);
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if (bvy > -6 && bvy < 6) bvy = 6;
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bvy = bvy * 1.5;
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setRect(bb, fRandom() * 320, fRandom() * 240, 12, 32) ;
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}
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float bint = 0.5 + ((fRandom() * 100) / 200);
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backboxes.push_back(bb);
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backboxvx.push_back(bvx);
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backboxvy.push_back(bvy);
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backboxint.push_back(bint);
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}
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backoffset = 0;
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backgrounddrawn = false;
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warpskip = 0;
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warpfcol = 0x000000;
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warpbcol = 0x000000;
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spcol = 0;
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spcoldel = 0;
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rcol = 0;
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crewframe = 0;
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crewframedelay = 4;
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menuoffset = 0;
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resumegamemode = false;
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//Fading stuff
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fadebars.resize(15);
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fadeamount = 0;
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fademode = 0;
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// initialize everything else to zero
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backBuffer = NULL;
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backboxrect = SDL_Rect();
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bcol = 0;
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bcol2 = 0;
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ct = colourTransform();
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foot_rect = SDL_Rect();
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foregrounddrawn = false;
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foregroundBuffer = NULL;
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backgrounddrawn = false;
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images_rect = SDL_Rect();
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j = 0;
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k = 0;
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m = 0;
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linedelay = 0;
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menubuffer = NULL;
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screenbuffer = NULL;
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tempBuffer = NULL;
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tl = point();
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towerbuffer = NULL;
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trinketr = 0;
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trinketg = 0;
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trinketb = 0;
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warprect = SDL_Rect();
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translucentroomname = false;
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showmousecursor = true;
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}
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int Graphics::font_idx(uint32_t ch) {
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if (font_positions.size() > 0) {
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std::map<int, int>::iterator iter = font_positions.find(ch);
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if (iter == font_positions.end()) {
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iter = font_positions.find('?');
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if (iter == font_positions.end()) {
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puts("font.txt missing fallback character!");
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exit(1);
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}
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}
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return iter->second;
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} else {
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return ch;
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}
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}
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Graphics::~Graphics()
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{
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}
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void Graphics::drawspritesetcol(int x, int y, int t, int c)
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{
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SDL_Rect rect;
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setRect(rect,x,y,sprites_rect.w,sprites_rect.h);
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setcol(c);
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BlitSurfaceColoured(sprites[t],NULL,backBuffer, &rect, ct);
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}
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void Graphics::Makebfont()
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{
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for (int j = 0; j < (grphx.im_bfont->h / 8); j++)
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{
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for (int i = 0; i < 16; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_bfont,i*8,j*8,8,8);
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bfont.push_back(temp);
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SDL_Surface* TempFlipped = FlipSurfaceVerticle(temp);
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flipbfont.push_back(TempFlipped);
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}
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}
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unsigned char* charmap = NULL;
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size_t length;
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FILESYSTEM_loadFileToMemory("graphics/font.txt", &charmap, &length);
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if (charmap != NULL) {
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unsigned char* current = charmap;
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unsigned char* end = charmap + length;
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int pos = 0;
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while (current != end) {
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int codepoint = utf8::unchecked::next(current);
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font_positions[codepoint] = pos;
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++pos;
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}
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}
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}
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int Graphics::bfontlen(uint32_t ch) {
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if (ch < 32) {
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return 6;
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} else {
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return 8;
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}
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}
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void Graphics::MakeTileArray()
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{
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for(int j = 0; j <30; j++)
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{
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for(int i = 0; i <40; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_tiles,i*8,j*8,8,8);
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tiles.push_back(temp);
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}
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}
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for(int j = 0; j <30; j++)
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{
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for(int i = 0; i <40; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_tiles2,i*8,j*8,8,8);
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tiles2.push_back(temp);
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}
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}
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for(int j = 0; j <30; j++)
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{
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for(int i = 0; i <30; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_tiles3,i*8,j*8,8,8);
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tiles3.push_back(temp);
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}
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}
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for(int j = 0; j <60; j++)
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{
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for(int i = 0; i <12; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_entcolours,i*8,j*8,8,8);
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entcolours.push_back(temp);
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}
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}
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}
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void Graphics::maketelearray()
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{
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for (int i = 0; i < 10; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_teleporter,i*96,0,96,96);
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tele.push_back(temp);
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}
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}
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void Graphics::MakeSpriteArray()
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{
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for(int j = 0; j <16; j++)
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{
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for(int i = 0; i <12; i++)
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{
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SDL_Surface* temp = GetSubSurface(grphx.im_sprites,i*32,j*32,32,32);
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sprites.push_back(temp);
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temp = GetSubSurface(grphx.im_flipsprites,i*32,j*32,32,32);
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flipsprites.push_back(temp);
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}
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}
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}
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void Graphics::Print( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
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return PrintAlpha(_x,_y,_s,r,g,b,255,cen);
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}
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void Graphics::PrintAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
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{
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r = clamp(r,0,255);
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g = clamp(g,0,255);
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b = clamp(b,0,255);
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a = clamp(a,0,255);
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ct.colour = getRGBA(r, g, b, a);
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if (cen)
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_x = ((160 ) - ((len(_s)) / 2));
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int bfontpos = 0;
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int curr;
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std::string::iterator iter = _s.begin();
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while (iter != _s.end()) {
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curr = utf8::unchecked::next(iter);
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point tpoint;
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tpoint.x = _x + bfontpos;
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tpoint.y = _y;
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SDL_Rect fontRect = bfont_rect;
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fontRect.x = tpoint.x ;
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fontRect.y = tpoint.y ;
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if (flipmode)
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{
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BlitSurfaceColoured( flipbfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
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}
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else
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{
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BlitSurfaceColoured( bfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
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}
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bfontpos+=bfontlen(curr) ;
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}
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}
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void Graphics::bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen, int sc )
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{
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r = clamp(r,0,255);
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g = clamp(g,0,255);
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b = clamp(b,0,255);
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ct.colour = getRGB(r, g, b);
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if (cen)
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{
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_x = std::max(160 - (int((len(_s)/ 2.0)*sc)), 0 );
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}
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int bfontpos = 0;
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int curr;
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std::string::iterator iter = _s.begin();
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while (iter != _s.end()) {
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curr = utf8::unchecked::next(iter);
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/*
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point tpoint;
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tpoint.x = _x + bfontpos;
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tpoint.y = _y;
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SDL_Rect fontRect = bfont_rect;
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fontRect.x = tpoint.x ;
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fontRect.y = tpoint.y ;
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*/
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if (flipmode)
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{
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SDL_Surface* tempPrint = ScaleSurfaceSlow(flipbfont[font_idx(curr)], bfont[font_idx(curr)]->w *sc,bfont[font_idx(curr)]->h *sc);
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SDL_Rect printrect = { Sint16((_x) + bfontpos), Sint16(_y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
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BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
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SDL_FreeSurface(tempPrint);
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}
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else
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{
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SDL_Surface* tempPrint = ScaleSurfaceSlow(bfont[font_idx(curr)], bfont[font_idx(curr)]->w *sc,bfont[font_idx(curr)]->h *sc);
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SDL_Rect printrect = { static_cast<Sint16>((_x) + bfontpos), static_cast<Sint16>(_y) , static_cast<Sint16>((bfont_rect.w*sc)+1), static_cast<Sint16>((bfont_rect.h * sc)+1)};
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BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
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SDL_FreeSurface(tempPrint);
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}
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bfontpos+=bfontlen(curr) *sc;
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}
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}
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int Graphics::len(std::string t)
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{
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int bfontpos = 0;
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std::string::iterator iter = t.begin();
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while (iter != t.end()) {
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int cur = utf8::unchecked::next(iter);
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bfontpos += bfontlen(cur);
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}
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return bfontpos;
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}
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void Graphics::PrintOff( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ ) {
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PrintOffAlpha(_x,_y,_s,r,g,b,255,cen);
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}
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void Graphics::PrintOffAlpha( int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen /*= false*/ )
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{
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r = clamp(r,0,255);
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g = clamp(g,0,255);
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b = clamp(b,0,255);
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a = clamp(a,0,255);
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ct.colour = getRGB(r, g, b);
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if (cen)
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_x = ((160) - (len(_s) / 2))+_x;
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int bfontpos = 0;
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std::string::iterator iter = _s.begin();
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while (iter != _s.end()) {
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int curr = utf8::unchecked::next(iter);
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point tpoint;
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tpoint.x = _x + bfontpos;
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tpoint.y = _y;
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SDL_Rect fontRect = bfont_rect;
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fontRect.x = tpoint.x ;
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fontRect.y = tpoint.y ;
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if (flipmode)
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{
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BlitSurfaceColoured( flipbfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
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}
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else
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{
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BlitSurfaceColoured( bfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
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}
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bfontpos+=bfontlen(curr) ;
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}
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}
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void Graphics::bprint( int x, int y, std::string t, int r, int g, int b, bool cen /*= false*/ ) {
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bprintalpha(x,y,t,r,g,b,255,cen);
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}
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void Graphics::bprintalpha( int x, int y, std::string t, int r, int g, int b, int a, bool cen /*= false*/ )
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{
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if (!notextoutline)
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{
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PrintAlpha(x, y - 1, t, 0, 0, 0, a, cen);
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if (cen)
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{
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PrintOffAlpha(-1, y, t, 0, 0, 0, a, cen);
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PrintOffAlpha(1, y, t, 0, 0, 0, a, cen);
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}
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else
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{
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PrintAlpha(x -1, y, t, 0, 0, 0, a, cen);
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PrintAlpha(x +1, y, t, 0, 0, 0, a, cen);
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}
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PrintAlpha(x, y+1, t, 0, 0, 0, a, cen);
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}
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PrintAlpha(x, y, t, r, g, b, a, cen);
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}
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void Graphics::RPrint( int _x, int _y, std::string _s, int r, int g, int b, bool cen /*= false*/ )
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{
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r = clamp(r,0,255);
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g = clamp(g,0,255);
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b = clamp(b,0,255);
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ct.colour = getRGB(r, g, b);
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if (cen)
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_x = ((308) - (_s.length() / 2));
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int bfontpos = 0;
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int curr;
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std::string::iterator iter = _s.begin();
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while (iter != _s.end()) {
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curr = utf8::unchecked::next(iter);
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point tpoint;
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tpoint.x = _x + bfontpos;
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tpoint.y = _y;
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SDL_Rect fontRect = bfont_rect;
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fontRect.x = tpoint.x ;
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fontRect.y = tpoint.y ;
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if (flipmode)
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{
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BlitSurfaceColoured( flipbfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
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}
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else
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{
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BlitSurfaceColoured( bfont[font_idx(curr)], NULL, backBuffer, &fontRect , ct);
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}
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bfontpos+=bfontlen(curr) ;
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}
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}
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void Graphics::printcrewname( int x, int y, int t )
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{
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//Print the name of crew member t in the right colour
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switch(t)
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{
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case 0:
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Print(x, y, "Viridian", 16, 240, 240,false );
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break;
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case 1:
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Print(x, y, "Violet", 240, 16, 240,false);
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break;
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case 2:
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Print(x, y, "Vitellary", 240, 240, 16,false);
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break;
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case 3:
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Print(x, y, "Vermilion", 240, 16, 16,false);
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break;
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case 4:
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Print(x, y, "Verdigris", 16, 240, 16,false);
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break;
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case 5:
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Print(x, y, "Victoria", 16, 16, 240,false);
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break;
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}
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}
|
|
|
|
void Graphics::printcrewnamedark( int x, int y, int t )
|
|
{
|
|
//Print the name of crew member t as above, but in black and white
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
Print(x, y, "Viridian", 128,128,128,false);
|
|
break;
|
|
case 1:
|
|
Print(x, y, "Violet", 128,128,128,false);
|
|
break;
|
|
case 2:
|
|
Print(x, y, "Vitellary", 128,128,128,false);
|
|
break;
|
|
case 3:
|
|
Print(x, y, "Vermilion", 128,128,128,false);
|
|
break;
|
|
case 4:
|
|
Print(x, y, "Verdigris", 128,128,128,false);
|
|
break;
|
|
case 5:
|
|
Print(x, y, "Victoria", 128,128,128,false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::printcrewnamestatus( int x, int y, int t )
|
|
{
|
|
//Print the status of crew member t in the right colour
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
Print(x, y, "(that's you!)", 12, 140, 140,false);
|
|
break;
|
|
case 1:
|
|
Print(x, y, "Rescued!", 140, 12, 140,false);
|
|
break;
|
|
case 2:
|
|
Print(x, y, "Rescued!", 140, 140, 12,false);
|
|
break;
|
|
case 3:
|
|
Print(x, y, "Rescued!", 140, 12, 12,false);
|
|
break;
|
|
case 4:
|
|
Print(x, y, "Rescued!", 12, 140, 12,false);
|
|
break;
|
|
case 5:
|
|
Print(x, y, "Rescued!", 12, 12, 140,false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawsprite( int x, int y, int t, int r, int g, int b )
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), sprites_rect.w, sprites_rect.h };
|
|
setcolreal(getRGB(r,g,b));
|
|
BlitSurfaceColoured(sprites[t], NULL, backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::drawtile( int x, int y, int t )
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles[t], NULL, backBuffer, &rect);
|
|
}
|
|
|
|
|
|
void Graphics::drawtile2( int x, int y, int t )
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles2[t], NULL, backBuffer, &rect);
|
|
}
|
|
|
|
|
|
|
|
void Graphics::drawtile3( int x, int y, int t, int off )
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles3[t+(off*30)], NULL, backBuffer, &rect);
|
|
}
|
|
|
|
void Graphics::drawentcolours( int x, int y, int t)
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(entcolours[t], NULL, backBuffer, &rect);
|
|
}
|
|
|
|
void Graphics::drawtowertile( int x, int y, int t )
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles2[t], NULL, towerbuffer, &rect);
|
|
}
|
|
|
|
|
|
void Graphics::drawtowertile3( int x, int y, int t, int off )
|
|
{
|
|
SDL_Rect rect = { Sint16(x), Sint16(y), tiles_rect.w, tiles_rect.h };
|
|
BlitSurfaceStandard(tiles3[t+(off*30)], NULL, towerbuffer, &rect);
|
|
}
|
|
|
|
void Graphics::drawgui()
|
|
{
|
|
textboxcleanup();
|
|
//Draw all the textboxes to the screen
|
|
for (size_t i = 0; i<textbox.size(); i++)
|
|
{
|
|
//This routine also updates the textboxs
|
|
textbox[i].update();
|
|
if (textbox[i].tm == 2 && textbox[i].tl <= 0.5)
|
|
{
|
|
textbox.erase(textbox.begin() + i);
|
|
i--;
|
|
continue;
|
|
}
|
|
|
|
if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0)
|
|
{
|
|
if(flipmode)
|
|
{
|
|
for (j = 0; j < (int) textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (j = 0; j < (int) textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, textbox[i].yp + 8 + (j * 8), textbox[i].line[j], 196, 196, 255 - help.glow);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
FillRect(backBuffer,textbox[i].textrect, textbox[i].r/6, textbox[i].g/6, textbox[i].b / 6 );
|
|
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp, 40, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp, 42, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp+textbox[i].h-8, 45, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp+textbox[i].w-8, textbox[i].yp+textbox[i].h-8, 47, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
for (int k = 0; k < textbox[i].lw; k++)
|
|
{
|
|
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp, 41, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp + 8 + (k * 8), textbox[i].yp+textbox[i].h-8, 46, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
}
|
|
for (size_t k = 0; k < textbox[i].line.size(); k++)
|
|
{
|
|
drawcoloredtile(textbox[i].xp, textbox[i].yp + 8 + (k * 8), 43, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
drawcoloredtile(textbox[i].xp + textbox[i].w-8, textbox[i].yp + 8 + (k * 8), 44, textbox[i].r, textbox[i].g, textbox[i].b);
|
|
}
|
|
|
|
if(flipmode)
|
|
{
|
|
for (j = 0; j < (int) textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, textbox[i].yp + (textbox[i].line.size()*8) - (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (j = 0; j < (int) textbox[i].line.size(); j++)
|
|
{
|
|
Print(textbox[i].xp + 8, textbox[i].yp +8 + (j * 8), textbox[i].line[j], textbox[i].r, textbox[i].g, textbox[i].b);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].r == 165)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawimage(5, 0, 180, true);
|
|
}
|
|
else
|
|
{
|
|
drawimage(0, 0, 12, true);
|
|
}
|
|
}
|
|
else if ((textbox[i].yp == 12 || textbox[i].yp == 180) && textbox[i].g == 165)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawimage(6, 0, 180, true);
|
|
}
|
|
else
|
|
{
|
|
drawimage(4, 0, 12, true);
|
|
}
|
|
}
|
|
if (flipmode)
|
|
{
|
|
if (textbox[i].r == 175 && textbox[i].g == 175)
|
|
{
|
|
//purple guy
|
|
drawsprite(80 - 6, 64 + 48 + 4, 6, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
|
|
}
|
|
else if (textbox[i].r == 175 && textbox[i].b == 175)
|
|
{
|
|
//red guy
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].r == 175)
|
|
{
|
|
//green guy
|
|
drawsprite(80 - 6, 64 + 48 + 4, 6, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].g == 175)
|
|
{
|
|
//yellow guy
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
}
|
|
else if (textbox[i].b == 175)
|
|
{
|
|
//blue guy
|
|
drawsprite(80 - 6, 64 + 48+ 4, 6, 75, 75, 255- help.glow/4 - int(fRandom()*20));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (textbox[i].r == 175 && textbox[i].g == 175)
|
|
{
|
|
//purple guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 120- help.glow/4, 210 - help.glow/4);
|
|
}
|
|
else if (textbox[i].r == 175 && textbox[i].b == 175)
|
|
{
|
|
//red guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].r == 175)
|
|
{
|
|
//green guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 120 - help.glow / 4 - int(fRandom() * 20), 220 - help.glow / 4, 120 - help.glow / 4);
|
|
}
|
|
else if (textbox[i].g == 175)
|
|
{
|
|
//yellow guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 220- help.glow/4 - int(fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
}
|
|
else if (textbox[i].b == 175)
|
|
{
|
|
//blue guy
|
|
drawsprite(80 - 6, 64 + 32 + 4, 0, 75, 75, 255- help.glow/4 - int(fRandom()*20));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawimagecol( int t, int xp, int yp, int r = 0, int g = 0, int b = 0, bool cent/*= false*/ )
|
|
{
|
|
SDL_Rect trect;
|
|
if(r+g+b != 0)
|
|
{
|
|
RGBf(r,g,b);
|
|
}
|
|
|
|
point tpoint;
|
|
if (cent)
|
|
{
|
|
tpoint.x = 160 - int(images[t]->w / 2);
|
|
tpoint.y = yp;
|
|
trect.x = tpoint.x ;
|
|
trect.y = tpoint.y;
|
|
trect.w = images[t]->w;
|
|
trect.h= images[t]->h;
|
|
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
else
|
|
{
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h = images[t]->h;
|
|
BlitSurfaceColoured(images[t], NULL, backBuffer, &trect, ct);
|
|
|
|
}
|
|
}
|
|
|
|
void Graphics::drawimage( int t, int xp, int yp, bool cent/*=false*/ )
|
|
{
|
|
|
|
SDL_Rect trect;
|
|
if (cent)
|
|
{
|
|
trect.x = 160 - int(images[t]->w / 2);
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h = images[t]->h;
|
|
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
|
|
}
|
|
else
|
|
{
|
|
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = images[t]->w;
|
|
trect.h= images[t]->h;
|
|
|
|
BlitSurfaceStandard(images[t], NULL, backBuffer, &trect);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawpartimage( int t, int xp, int yp, int wp, int hp)
|
|
{
|
|
SDL_Rect trect;
|
|
|
|
trect.x = xp;
|
|
trect.y = yp;
|
|
trect.w = wp;
|
|
trect.h= hp;
|
|
|
|
SDL_Rect trect2;
|
|
|
|
trect2.x = 0;
|
|
trect2.y = 0;
|
|
trect2.w = wp;
|
|
trect2.h= hp;
|
|
|
|
BlitSurfaceStandard(images[t], &trect2, backBuffer, &trect);
|
|
}
|
|
|
|
void Graphics::cutscenebars()
|
|
{
|
|
if (showcutscenebars)
|
|
{
|
|
cutscenebarspos += 25;
|
|
cutscenebarspos = std::min(cutscenebarspos, 361);
|
|
FillRect(backBuffer, 0, 0, cutscenebarspos, 16, 0x000000);
|
|
FillRect(backBuffer, 360-cutscenebarspos, 224, cutscenebarspos, 16, 0x000000);
|
|
}
|
|
else
|
|
{
|
|
//disappearing
|
|
if (cutscenebarspos > 0)
|
|
{
|
|
cutscenebarspos -= 25;
|
|
cutscenebarspos = std::max(cutscenebarspos, 0);
|
|
//draw
|
|
FillRect(backBuffer, 0, 0, cutscenebarspos, 16, 0x000000);
|
|
FillRect(backBuffer, 360-cutscenebarspos, 224, cutscenebarspos, 16, 0x000000);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawcrewman( int x, int y, int t, bool act, bool noshift /*=false*/ )
|
|
{
|
|
if (!act)
|
|
{
|
|
if (noshift)
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawspritesetcol(x, y, 14, 19);
|
|
}
|
|
else
|
|
{
|
|
drawspritesetcol(x, y, 12, 19);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (flipmode)
|
|
{
|
|
drawspritesetcol(x - 8, y, 14, 19);
|
|
}
|
|
else
|
|
{
|
|
drawspritesetcol(x - 8, y, 12, 19);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (flipmode) crewframe += 6;
|
|
|
|
switch(t)
|
|
{
|
|
case 0:
|
|
drawspritesetcol(x, y, crewframe, 0);
|
|
break;
|
|
case 1:
|
|
drawspritesetcol(x, y, crewframe, 20);
|
|
break;
|
|
case 2:
|
|
drawspritesetcol(x, y, crewframe, 14);
|
|
break;
|
|
case 3:
|
|
drawspritesetcol(x, y, crewframe, 15);
|
|
break;
|
|
case 4:
|
|
drawspritesetcol(x, y, crewframe, 13);
|
|
break;
|
|
case 5:
|
|
drawspritesetcol(x, y, crewframe, 16);
|
|
break;
|
|
}
|
|
|
|
if (flipmode) crewframe -= 6;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawpixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
|
|
{
|
|
//given these parameters, draw a textbox with a pixel width
|
|
|
|
//madrect.x = x; madrect.y = y; madrect.w = w; madrect.h = h;
|
|
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
|
|
|
|
for (k = 0; k < w2-2; k++)
|
|
{
|
|
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
|
|
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
|
|
}
|
|
|
|
for (k = 0; k < h2-2; k++)
|
|
{
|
|
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
|
|
}
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
|
|
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
|
|
}
|
|
|
|
void Graphics::drawcustompixeltextbox( int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo )
|
|
{
|
|
//given these parameters, draw a textbox with a pixel width
|
|
|
|
FillRect(backBuffer,x,y,w,h, r/6, g/6, b/6 );
|
|
|
|
for (k = 0; k < w2-2; k++)
|
|
{
|
|
drawcoloredtile(x + 8-xo + (k * 8), y, 41, r, g, b);
|
|
drawcoloredtile(x + 8-xo + (k * 8), y + (h) - 8, 46, r, g, b);
|
|
}
|
|
|
|
|
|
drawcoloredtile(x+ (w) - 16, y, 41, r, g, b);
|
|
drawcoloredtile(x+ (w) - 16, y + (h) - 8, 46, r, g, b);
|
|
drawcoloredtile(x+ (w) - 24, y, 41, r, g, b);
|
|
drawcoloredtile(x+ (w) - 24, y + (h) - 8, 46, r, g, b);
|
|
|
|
for (k = 0; k < h2-2; k++)
|
|
{
|
|
drawcoloredtile(x, y + 8-yo + (k * 8), 43, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + 8-yo + (k * 8), 44, r, g, b);
|
|
}
|
|
|
|
drawcoloredtile(x, y + (h) - 16, 43, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 16, 44, r, g, b);
|
|
drawcoloredtile(x, y + (h) - 24, 43, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 24, 44, r, g, b);
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y, 42, r, g, b);
|
|
drawcoloredtile(x, y + (h) - 8, 45, r, g, b);
|
|
drawcoloredtile(x + (w) - 8, y + (h) - 8, 47, r, g, b);
|
|
}
|
|
|
|
void Graphics::drawtextbox( int x, int y, int w, int h, int r, int g, int b )
|
|
{
|
|
//given these parameters, draw a textbox
|
|
FillRect(backBuffer,x,y,w*8,h*8, r/6, g/6, b/6 );
|
|
|
|
drawcoloredtile(x, y, 40, r, g, b);
|
|
drawcoloredtile(x + (w*8) - 8, y, 42, r, g, b);
|
|
drawcoloredtile(x, y + (h*8) - 8, 45, r, g, b);
|
|
drawcoloredtile(x + (w*8) - 8, y + (h*8) - 8, 47, r, g, b);
|
|
|
|
for (int k = 0; k < w-2; k++)
|
|
{
|
|
drawcoloredtile(x + 8 + (k * 8), y, 41, r, g, b);
|
|
drawcoloredtile(x + 8 + (k * 8), y + (h * 8) - 8, 46, r, g, b);
|
|
}
|
|
|
|
for (int k = 0; k < h-2; k++)
|
|
{
|
|
drawcoloredtile(x, y + 8 + (k * 8), 43, r, g, b);
|
|
drawcoloredtile(x + (w * 8) - 8, y + 8 + (k * 8), 44, r, g, b);
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxactive()
|
|
{
|
|
//Remove all but the most recent textbox
|
|
for (int i = 0; i < (int) textbox.size(); i++)
|
|
{
|
|
if (m != i) textbox[i].remove();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxremovefast()
|
|
{
|
|
//Remove all textboxes
|
|
for (size_t i = 0; i < textbox.size(); i++)
|
|
{
|
|
textbox[i].removefast();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxremove()
|
|
{
|
|
//Remove all textboxes
|
|
for (size_t i = 0; i < textbox.size(); i++)
|
|
{
|
|
textbox[i].remove();
|
|
}
|
|
}
|
|
|
|
void Graphics::textboxtimer( int t )
|
|
{
|
|
textbox[m].timer=t;
|
|
}
|
|
|
|
void Graphics::addline( std::string t )
|
|
{
|
|
textbox[m].addline(t);
|
|
}
|
|
|
|
void Graphics::textboxadjust()
|
|
{
|
|
textbox[m].adjust();
|
|
}
|
|
|
|
|
|
void Graphics::createtextbox( std::string t, int xp, int yp, int r/*= 255*/, int g/*= 255*/, int b /*= 255*/ )
|
|
{
|
|
m = textbox.size();
|
|
|
|
if(m<20)
|
|
{
|
|
textboxclass text;
|
|
text.line.push_back(t);
|
|
text.xp = xp;
|
|
int length = utf8::unchecked::distance(t.begin(), t.end());
|
|
if (xp == -1) text.xp = 160 - (((length / 2) + 1) * 8);
|
|
text.yp = yp;
|
|
text.initcol(r, g, b);
|
|
text.resize();
|
|
textbox.push_back(text);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawfade()
|
|
{
|
|
if ((fademode == 1)||(fademode == 4))
|
|
{
|
|
FillRect(backBuffer, 0, 0, backBuffer->w, backBuffer->h, 0x000000);
|
|
}
|
|
else if(fademode==3)
|
|
{
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
FillRect(backBuffer, fadebars[i], i * 16, fadeamount, 16, 0x000000 );
|
|
}
|
|
}
|
|
else if(fademode==5 )
|
|
{
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
FillRect(backBuffer, fadebars[i]-fadeamount, i * 16, 500, 16, 0x000000 );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Graphics::processfade()
|
|
{
|
|
if (fademode > 1)
|
|
{
|
|
if (fademode == 2)
|
|
{
|
|
//prepare fade out
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
fadebars[i] = -int(fRandom() * 12) * 8;
|
|
}
|
|
fadeamount = 0;
|
|
fademode = 3;
|
|
}
|
|
else if (fademode == 3)
|
|
{
|
|
fadeamount += 24;
|
|
if (fadeamount > 416)
|
|
{
|
|
fademode = 1; //faded
|
|
}
|
|
}
|
|
else if (fademode == 4)
|
|
{
|
|
//prepare fade in
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
fadebars[i] = 320 + int(fRandom() * 12) * 8;
|
|
}
|
|
fadeamount = 416;
|
|
fademode = 5;
|
|
}
|
|
else if (fademode == 5)
|
|
{
|
|
fadeamount -= 24;
|
|
if (fadeamount <= 0)
|
|
{
|
|
fademode = 0; //normal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawmenu( int cr, int cg, int cb, int division /*= 30*/ )
|
|
{
|
|
for (size_t i = 0; i < game.menuoptions.size(); i++)
|
|
{
|
|
if ((int) i == game.currentmenuoption)
|
|
{
|
|
//Draw it highlighted
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
tempstring = "[ " + tempstring + " ]";
|
|
//Draw it in gray
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Draw it normally
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
//Draw it in gray
|
|
Print(110 + (i * division) +game.menuxoff, 140 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawlevelmenu( int cr, int cg, int cb, int division /*= 30*/ )
|
|
{
|
|
for (size_t i = 0; i < game.menuoptions.size(); i++)
|
|
{
|
|
if ((int) i == game.currentmenuoption)
|
|
{
|
|
if(game.menuoptions.size()-i<=3){
|
|
//Draw it highlighted
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
tempstring = "[ " + tempstring + " ]";
|
|
//Draw it in gray
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
}
|
|
}else{
|
|
//Draw it highlighted
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
std::transform(tempstring.begin(), tempstring.end(),tempstring.begin(), ::toupper);
|
|
tempstring = std::string("[ ") + tempstring + std::string(" ]");
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 144 + (i * 12) +game.menuyoff, tempstring, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
std::string tempstring = game.menuoptions[i].text;
|
|
tempstring = "[ " + tempstring + " ]";
|
|
//Draw it in gray
|
|
Print(110 + (i * division) - 16 +game.menuxoff, 144 + (i * 12)+game.menuyoff, tempstring, 128, 128, 128);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(game.menuoptions.size()-i<=3){
|
|
//Draw it normally
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
//Draw it in gray
|
|
Print(110 + (i * division) +game.menuxoff, 140+8 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
}
|
|
}else{
|
|
//Draw it normally
|
|
if (game.menuoptions[i].active)
|
|
{
|
|
Print(110 + (i * division) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, cr, cg, cb);
|
|
}
|
|
else
|
|
{
|
|
//Draw it in gray
|
|
Print(110 + (i * division) +game.menuxoff, 144 + (i * 12)+game.menuyoff, game.menuoptions[i].text, 128, 128, 128);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Graphics::drawcoloredtile( int x, int y, int t, int r, int g, int b )
|
|
{
|
|
setcolreal(getRGB(r,g,b));
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect,x,y,tiles_rect.w,tiles_rect.h);
|
|
BlitSurfaceColoured(tiles[t],NULL, backBuffer, &rect, ct );
|
|
}
|
|
|
|
|
|
bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2)
|
|
{
|
|
|
|
//find rectangle where they intersect:
|
|
|
|
int r1_left = p1.x;
|
|
int r1_right = r1_left + surface1->w;
|
|
int r2_left = p2.x;
|
|
int r2_right = r2_left + surface2->w;
|
|
|
|
int r1_bottom = p1.y;
|
|
int r1_top = p1.y + surface1->h;
|
|
int r2_bottom = p2.y;
|
|
int r2_top = p2.y + surface2->h;
|
|
|
|
bool intersection = intersectRect(r1_left, r1_right, r1_bottom, r1_top, r2_left, r2_right, r2_bottom, r2_top);
|
|
|
|
if(intersection)
|
|
{
|
|
int r3_left = std::max(r1_left, r2_left);
|
|
int r3_top = std::min(r1_top, r2_top);
|
|
int r3_right = std::min(r1_right, r2_right);
|
|
int r3_bottom= std::max(r1_bottom, r2_bottom);
|
|
|
|
//for every pixel inside rectangle
|
|
for(int x = r3_left; x < r3_right; x++)
|
|
{
|
|
for(int y = r3_bottom; y < r3_top; y++)
|
|
{
|
|
Uint32 pixel1 = ReadPixel(surface1 , x - p1.x, y - p1.y);
|
|
Uint32 pixel2 = ReadPixel(surface2 , x - p2.x, y - p2.y);
|
|
if ((pixel1 & 0x000000FF) && (pixel2 & 0x000000FF))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
void Graphics::drawgravityline( int t )
|
|
{
|
|
if (obj.entities[t].life == 0)
|
|
{
|
|
switch(linestate)
|
|
{
|
|
case 0:
|
|
FillRect(backBuffer,line_rect, getRGB(200-20, 200-20, 200-20));
|
|
break;
|
|
case 1:
|
|
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 245-30));
|
|
break;
|
|
case 2:
|
|
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 225-30));
|
|
break;
|
|
case 3:
|
|
FillRect(backBuffer,line_rect, getRGB(164-10, 200-20, 200-20));
|
|
break;
|
|
case 4:
|
|
FillRect(backBuffer,line_rect, getRGB(224-20, 255-30, 196-20));
|
|
break;
|
|
case 5:
|
|
FillRect(backBuffer,line_rect, getRGB(205-20, 235-30, 196-20));
|
|
break;
|
|
case 6:
|
|
FillRect(backBuffer,line_rect, getRGB(164-10, 164-10, 164-10));
|
|
break;
|
|
case 7:
|
|
FillRect(backBuffer,line_rect, getRGB(225-30, 245-30, 205-20));
|
|
break;
|
|
case 8:
|
|
FillRect(backBuffer,line_rect, getRGB(205-20, 255-30, 225-30));
|
|
break;
|
|
case 9:
|
|
FillRect(backBuffer,line_rect, getRGB(245-30, 245-30, 245-30));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,line_rect, getRGB(96, 96, 96));
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtrophytext()
|
|
{
|
|
int temp, temp2, temp3;
|
|
|
|
if (obj.trophytext < 15)
|
|
{
|
|
temp = (196 * obj.trophytext) / 15;
|
|
temp2 = (196 * obj.trophytext) / 15;
|
|
temp3 = ((255 - help.glow) * obj.trophytext) / 15;
|
|
}
|
|
else
|
|
{
|
|
temp = 196;
|
|
temp2 = 196;
|
|
temp3 = 255 - help.glow;
|
|
}
|
|
switch(obj.trophytype)
|
|
{
|
|
case 1:
|
|
Print( -1, 6, "SPACE STATION 1 MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 2:
|
|
Print( -1, 6, "LABORATORY MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 3:
|
|
Print( -1, 6, "THE TOWER MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 4:
|
|
Print( -1, 6, "SPACE STATION 2 MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 5:
|
|
Print( -1, 6, "WARP ZONE MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 6:
|
|
Print( -1, 6, "FINAL LEVEL MASTERED", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Obtain a V Rank in this Time Trial", temp, temp2, temp3, true);
|
|
break;
|
|
case 7:
|
|
Print( -1, 6, "GAME COMPLETE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game", temp, temp2, temp3, true);
|
|
break;
|
|
case 8:
|
|
Print( -1, 6, "FLIP MODE COMPLETE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game in flip mode", temp, temp2, temp3, true);
|
|
break;
|
|
case 9:
|
|
Print( -1, 11, "Win with less than 50 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 10:
|
|
Print( -1, 11, "Win with less than 100 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 11:
|
|
Print( -1, 11, "Win with less than 250 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 12:
|
|
Print( -1, 11, "Win with less than 500 deaths", temp, temp2, temp3, true);
|
|
break;
|
|
case 13:
|
|
Print( -1, 11, "Last 5 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 14:
|
|
Print( -1, 11, "Last 10 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 15:
|
|
Print( -1, 11, "Last 15 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 16:
|
|
Print( -1, 11, "Last 20 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 17:
|
|
Print( -1, 11, "Last 30 seconds on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 18:
|
|
Print( -1, 11, "Last 1 minute on the Super Gravitron", temp, temp2, temp3, true);
|
|
break;
|
|
case 20:
|
|
Print( -1, 6, "MASTER OF THE UNIVERSE", temp, temp2, temp3, true);
|
|
Print( -1, 16, "Complete the game in no death mode", temp, temp2, temp3, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawentities()
|
|
{
|
|
//Update line colours!
|
|
if (linedelay <= 0)
|
|
{
|
|
linestate++;
|
|
if (linestate >= 10) linestate = 0;
|
|
linedelay = 2;
|
|
}
|
|
else
|
|
{
|
|
linedelay--;
|
|
}
|
|
|
|
point tpoint;
|
|
|
|
SDL_Rect drawRect;
|
|
|
|
std::vector<SDL_Surface*> *tilesvec;
|
|
if (map.custommode)
|
|
{
|
|
tilesvec = &entcolours;
|
|
}
|
|
else
|
|
{
|
|
tilesvec = &tiles;
|
|
}
|
|
|
|
std::vector<SDL_Surface*> *spritesvec;
|
|
if (flipmode)
|
|
{
|
|
spritesvec = &flipsprites;
|
|
}
|
|
else
|
|
{
|
|
spritesvec = &sprites;
|
|
}
|
|
|
|
int yoff;
|
|
if (map.towermode)
|
|
{
|
|
yoff = map.ypos;
|
|
}
|
|
else
|
|
{
|
|
yoff = 0;
|
|
}
|
|
|
|
trinketcolset = false;
|
|
|
|
for (int i = obj.entities.size() - 1; i >= 0; i--)
|
|
{
|
|
if (obj.entities[i].invis)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
switch (obj.entities[i].size)
|
|
{
|
|
case 0:
|
|
// Sprites
|
|
tpoint.x = obj.entities[i].xp;
|
|
tpoint.y = obj.entities[i].yp - yoff;
|
|
setcol(obj.entities[i].colour);
|
|
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
//screenwrapping!
|
|
if (map.warpx ||
|
|
(map.towermode && !map.minitowermode
|
|
&& map.ypos >= 500 && map.ypos <= 5000)) //The "wrapping" area of the tower
|
|
{
|
|
if (tpoint.x < 0)
|
|
{
|
|
tpoint.x += 320;
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
else if (tpoint.x > 300)
|
|
{
|
|
tpoint.x -= 320;
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
}
|
|
else if (map.warpy)
|
|
{
|
|
if (tpoint.y < 0)
|
|
{
|
|
tpoint.y += 230;
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
else if (tpoint.y > 210)
|
|
{
|
|
tpoint.y -= 230;
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
// Tiles
|
|
tpoint.x = obj.entities[i].xp;
|
|
tpoint.y = obj.entities[i].yp - yoff;
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceStandard(tiles[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
break;
|
|
case 2:
|
|
case 8:
|
|
{
|
|
// Special: Moving platform, 4 tiles or 8 tiles
|
|
tpoint.x = obj.entities[i].xp;
|
|
tpoint.y = obj.entities[i].yp - yoff;
|
|
int thiswidth = 4;
|
|
if (obj.entities[i].size == 8)
|
|
{
|
|
thiswidth = 8;
|
|
}
|
|
for (int ii = 0; ii < thiswidth; ii++)
|
|
{
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
drawRect.x += 8 * ii;
|
|
BlitSurfaceStandard((*tilesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect);
|
|
}
|
|
break;
|
|
}
|
|
case 3: // Big chunky pixels!
|
|
prect.x = obj.entities[i].xp;
|
|
prect.y = obj.entities[i].yp - yoff;
|
|
//A seperate index of colours, for simplicity
|
|
if(obj.entities[i].colour==1)
|
|
{
|
|
FillRect(backBuffer, prect, (fRandom() * 64), 10, 10);
|
|
}
|
|
else if (obj.entities[i].colour == 2)
|
|
{
|
|
FillRect(backBuffer,prect, int(160- help.glow/2 - (fRandom()*20)), 200- help.glow/2, 220 - help.glow);
|
|
}
|
|
break;
|
|
case 4: // Small pickups
|
|
drawhuetile(obj.entities[i].xp, obj.entities[i].yp - yoff, obj.entities[i].tile, obj.entities[i].colour);
|
|
break;
|
|
case 5: //Horizontal Line
|
|
line_rect.x = obj.entities[i].xp;
|
|
line_rect.y = obj.entities[i].yp - yoff;
|
|
line_rect.w = obj.entities[i].w;
|
|
line_rect.h = 1;
|
|
drawgravityline(i);
|
|
break;
|
|
case 6: //Vertical Line
|
|
line_rect.x = obj.entities[i].xp;
|
|
line_rect.y = obj.entities[i].yp - yoff;
|
|
line_rect.w = 1;
|
|
line_rect.h = obj.entities[i].h;
|
|
drawgravityline(i);
|
|
break;
|
|
case 7: //Teleporter
|
|
drawtele(obj.entities[i].xp, obj.entities[i].yp - yoff, obj.entities[i].drawframe, obj.entities[i].colour);
|
|
break;
|
|
//case 8: // Special: Moving platform, 8 tiles
|
|
// Note: This code is in the 4-tile code
|
|
break;
|
|
case 9: // Really Big Sprite! (2x2)
|
|
setcol(obj.entities[i].colour);
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
tpoint.y = obj.entities[i].yp - yoff;
|
|
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
tpoint.y = obj.entities[i].yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
tpoint.y = obj.entities[i].yp+32 - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+12],NULL, backBuffer, &drawRect, ct);
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
tpoint.y = obj.entities[i].yp+32 - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe + 13],NULL, backBuffer, &drawRect, ct);
|
|
break;
|
|
case 10: // 2x1 Sprite
|
|
setcol(obj.entities[i].colour);
|
|
|
|
tpoint.x = obj.entities[i].xp;
|
|
tpoint.y = obj.entities[i].yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
tpoint.x = obj.entities[i].xp+32;
|
|
tpoint.y = obj.entities[i].yp - yoff;
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe+1],NULL, backBuffer, &drawRect, ct);
|
|
break;
|
|
case 11: //The fucking elephant
|
|
setcol(obj.entities[i].colour);
|
|
drawimagecol(3, obj.entities[i].xp, obj.entities[i].yp - yoff);
|
|
break;
|
|
case 12: // Regular sprites that don't wrap
|
|
tpoint.x = obj.entities[i].xp;
|
|
tpoint.y = obj.entities[i].yp - yoff;
|
|
setcol(obj.entities[i].colour);
|
|
//
|
|
drawRect = sprites_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured((*spritesvec)[obj.entities[i].drawframe],NULL, backBuffer, &drawRect, ct);
|
|
|
|
|
|
//if we're outside the screen, we need to draw indicators
|
|
|
|
if (obj.entities[i].xp < -20 && obj.entities[i].vx > 0)
|
|
{
|
|
if (obj.entities[i].xp < -100)
|
|
{
|
|
tpoint.x = -5 + (int(( -obj.entities[i].xp) / 10));
|
|
}
|
|
else
|
|
{
|
|
tpoint.x = 5;
|
|
}
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
setcol(23);
|
|
|
|
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured(tiles[1167],NULL, backBuffer, &drawRect, ct);
|
|
|
|
}
|
|
else if (obj.entities[i].xp > 340 && obj.entities[i].vx < 0)
|
|
{
|
|
if (obj.entities[i].xp > 420)
|
|
{
|
|
tpoint.x = 320 - (int(( obj.entities[i].xp-320) / 10));
|
|
}
|
|
else
|
|
{
|
|
tpoint.x = 310;
|
|
}
|
|
|
|
tpoint.y = tpoint.y+4;
|
|
setcol(23);
|
|
//
|
|
|
|
drawRect = tiles_rect;
|
|
drawRect.x += tpoint.x;
|
|
drawRect.y += tpoint.y;
|
|
BlitSurfaceColoured(tiles[1166],NULL, backBuffer, &drawRect, ct);
|
|
}
|
|
break;
|
|
case 13:
|
|
{
|
|
//Special for epilogue: huge hero!
|
|
|
|
tpoint.x = obj.entities[i].xp; tpoint.y = obj.entities[i].yp - yoff;
|
|
setcol(obj.entities[i].colour);
|
|
SDL_Rect drawRect = {Sint16(obj.entities[i].xp ), Sint16(obj.entities[i].yp - yoff), Sint16(sprites_rect.x * 6), Sint16(sprites_rect.y * 6 ) };
|
|
SDL_Surface* TempSurface = ScaleSurface( (*spritesvec)[obj.entities[i].drawframe], 6 * sprites_rect.w,6* sprites_rect.h );
|
|
BlitSurfaceColoured(TempSurface, NULL , backBuffer, &drawRect, ct );
|
|
SDL_FreeSurface(TempSurface);
|
|
|
|
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawbackground( int t )
|
|
{
|
|
int temp = 0;
|
|
|
|
switch(t)
|
|
{
|
|
case 1:
|
|
//Starfield
|
|
FillRect(backBuffer,0x00000);
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
stars[i].w = 2;
|
|
stars[i].h = 2;
|
|
if (starsspeed[i] <= 6)
|
|
{
|
|
FillRect(backBuffer,stars[i], getRGB(0x22,0x22,0x22));
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,stars[i], getRGB(0x55,0x55,0x55));
|
|
}
|
|
stars[i].x -= Sint16(starsspeed[i]);
|
|
if (stars[i].x < -10)
|
|
{
|
|
stars[i].x += 340;
|
|
stars[i].y = int(fRandom() * 240);
|
|
stars[i].w = 2;
|
|
starsspeed[i] = 4+int(fRandom()*4);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
//Lab
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 0);
|
|
break; //Red
|
|
case 2:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Purple
|
|
case 3:
|
|
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 5:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
|
|
break; //Green
|
|
case 6:
|
|
//crazy case
|
|
spcoldel--;
|
|
if (spcoldel <= 0)
|
|
{
|
|
spcoldel = 15;
|
|
spcol++;
|
|
if (spcol >= 12) spcol = 0;
|
|
}
|
|
switch(spcol)
|
|
{
|
|
case 0:
|
|
bcol2 = RGBflip(0, 16*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol2 = RGBflip(0, (spcoldel+1)*backboxint[0], 16*backboxint[0]);
|
|
break; //Cyan
|
|
case 2:
|
|
bcol2 = RGBflip(0, 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 3:
|
|
bcol2 = RGBflip((16-spcoldel)*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 16*backboxint[0]);
|
|
break; //Purple
|
|
case 5:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, (spcoldel+1)*backboxint[0]);
|
|
break; //Purple
|
|
case 6:
|
|
bcol2 = RGBflip(16*backboxint[0], 0, 0);
|
|
break; //Red
|
|
case 7:
|
|
bcol2 = RGBflip(16*backboxint[0], (16-spcoldel)*backboxint[0], 0);
|
|
break; //Red
|
|
case 8:
|
|
bcol2 = RGBflip(16*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 9:
|
|
bcol2 = RGBflip((spcoldel+1)*backboxint[0], 16*backboxint[0], 0);
|
|
break; //Yellow
|
|
case 10:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], 0);
|
|
break; //Green
|
|
case 11:
|
|
bcol2 = RGBflip(0, 16 * backboxint[0], (16-spcoldel)*backboxint[0]);
|
|
break; //Green
|
|
}
|
|
break;
|
|
}
|
|
FillRect(backBuffer,bcol2);
|
|
|
|
for (int i = 0; i < 18; i++)
|
|
{
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol = RGBflip(128*backboxint[0], 16, 16);
|
|
break; //Red
|
|
case 2:
|
|
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Purple
|
|
case 3:
|
|
bcol = RGBflip(16, 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 5:
|
|
bcol = RGBflip(16, 128 * backboxint[0], 16);
|
|
break; //Green
|
|
case 6:
|
|
//crazy case
|
|
switch(spcol)
|
|
{
|
|
case 0:
|
|
bcol = RGBflip(16, 128*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 1:
|
|
bcol = RGBflip(16, ((spcoldel+1)*8)*backboxint[0], 128*backboxint[0]);
|
|
break; //Cyan
|
|
case 2:
|
|
bcol = RGBflip(16, 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 3:
|
|
bcol = RGBflip((128-(spcoldel*8))*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Blue
|
|
case 4:
|
|
bcol = RGBflip(128*backboxint[0], 16, 128*backboxint[0]);
|
|
break; //Purple
|
|
case 5:
|
|
bcol = RGBflip(128*backboxint[0], 16, ((spcoldel+1)*8)*backboxint[0]);
|
|
break; //Purple
|
|
case 6:
|
|
bcol = RGBflip(128*backboxint[0], 16, 16);
|
|
break; //Red
|
|
case 7:
|
|
bcol = RGBflip(128*backboxint[0], (128-(spcoldel*8))*backboxint[0], 16);
|
|
break; //Red
|
|
case 8:
|
|
bcol = RGBflip(128*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 9:
|
|
bcol = RGBflip(((spcoldel+1)*8)*backboxint[0], 128*backboxint[0], 16);
|
|
break; //Yellow
|
|
case 10:
|
|
bcol = RGBflip(16, 128 * backboxint[0], 16);
|
|
break; //Green
|
|
case 11:
|
|
bcol = RGBflip(16, 128 * backboxint[0], (128-(spcoldel*8))*backboxint[0]);
|
|
break; //Green
|
|
}
|
|
break;
|
|
}
|
|
FillRect(backBuffer, backboxes[i], bcol);
|
|
backboxrect.x = backboxes[i].x + 1;
|
|
backboxrect.y = backboxes[i].y + 1;
|
|
backboxrect.w = backboxes[i].w - 2;
|
|
backboxrect.h = backboxes[i].h - 2;
|
|
FillRect(backBuffer,backboxrect, bcol2);
|
|
|
|
backboxes[i].x += backboxvx[i];
|
|
backboxes[i].y += backboxvy[i];
|
|
if (backboxes[i].x < -40)
|
|
{
|
|
backboxes[i].x = 320;
|
|
backboxes[i].y = fRandom() * 240;
|
|
}
|
|
if (backboxes[i].x > 320)
|
|
{
|
|
backboxes[i].x = -32;
|
|
backboxes[i].y = fRandom() * 240;
|
|
}
|
|
if (backboxes[i].y < -40)
|
|
{
|
|
backboxes[i].y = 240;
|
|
backboxes[i].x = fRandom() * 320;
|
|
}
|
|
if (backboxes[i].y > 260)
|
|
{
|
|
backboxes[i].y = -32;
|
|
backboxes[i].x = fRandom() * 320;
|
|
}
|
|
}
|
|
break;
|
|
case 3: //Warp zone (horizontal)
|
|
backoffset+=3;
|
|
if (backoffset >= 16) backoffset -= 16;
|
|
|
|
if (backgrounddrawn)
|
|
{
|
|
ScrollSurface(towerbuffer, -3, 0 );
|
|
for (int j = 0; j < 15; j++)
|
|
{
|
|
temp = 680 + (rcol * 3);
|
|
drawtowertile(317 - backoffset, (j * 16), temp+40); //20*16 = 320
|
|
drawtowertile(317 - backoffset + 8, (j * 16), temp + 41);
|
|
drawtowertile(317 - backoffset, (j * 16) + 8, temp + 80);
|
|
drawtowertile(317 - backoffset + 8, (j * 16) + 8, temp + 81);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//draw the whole thing for the first time!
|
|
backoffset = 0;
|
|
FillRect(towerbuffer, 0x000000);
|
|
for (int j = 0; j < 15; j++)
|
|
{
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
temp = 680 + (rcol * 3);
|
|
drawtowertile((i * 16) - backoffset - 3, (j * 16), temp+40);
|
|
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16), temp + 41);
|
|
drawtowertile((i * 16) - backoffset - 3, (j * 16) + 8, temp + 80);
|
|
drawtowertile((i * 16) - backoffset + 8 - 3, (j * 16) + 8, temp + 81);
|
|
}
|
|
}
|
|
backgrounddrawn = true;
|
|
}
|
|
BlitSurfaceStandard(towerbuffer, NULL, backBuffer, NULL);
|
|
break;
|
|
case 4: //Warp zone (vertical)
|
|
backoffset+=3;
|
|
if (backoffset >= 16) backoffset -= 16;
|
|
|
|
if (backgrounddrawn)
|
|
{
|
|
ScrollSurface(towerbuffer,0,-3);
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
temp = 760 + (rcol * 3);
|
|
drawtowertile((i * 16), 237 - backoffset, temp + 40); //14*17=240 - 3
|
|
drawtowertile((i * 16) + 8, 237 - backoffset, temp + 41);
|
|
drawtowertile((i * 16), 237 - backoffset + 8, temp + 80);
|
|
drawtowertile((i * 16) + 8, 237 - backoffset + 8, temp + 81);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//draw the whole thing for the first time!
|
|
backoffset = 0;
|
|
FillRect(towerbuffer,0x000000 );
|
|
for (j = 0; j < 15; j++)
|
|
{
|
|
for (int i = 0; i < 21; i++)
|
|
{
|
|
temp = 760 + (rcol * 3);
|
|
drawtowertile((i * 16), (j * 16)- backoffset - 3, temp+40);
|
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset - 3, temp + 41);
|
|
drawtowertile((i * 16), (j * 16)- backoffset + 8 - 3, temp + 80);
|
|
drawtowertile((i * 16)+ 8, (j * 16)- backoffset + 8 - 3, temp + 81);
|
|
}
|
|
}
|
|
backgrounddrawn = true;
|
|
}
|
|
|
|
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
|
|
break;
|
|
case 5:
|
|
//Warp zone, central
|
|
switch(rcol)
|
|
{
|
|
//Akward ordering to match tileset
|
|
case 0:
|
|
warpbcol = RGBflip(0x0A, 0x10, 0x0E);
|
|
warpfcol = RGBflip(0x10, 0x22, 0x21);
|
|
break; //Cyan
|
|
case 1:
|
|
warpbcol = RGBflip(0x11, 0x09, 0x0B);
|
|
warpfcol = RGBflip(0x22, 0x10, 0x11);
|
|
break; //Red
|
|
case 2:
|
|
warpbcol = RGBflip(0x0F, 0x0A, 0x10);
|
|
warpfcol = RGBflip(0x22,0x10,0x22);
|
|
break; //Purple
|
|
case 3:
|
|
warpbcol = RGBflip(0x0A, 0x0B, 0x10);
|
|
warpfcol = RGBflip(0x10, 0x10, 0x22);
|
|
break; //Blue
|
|
case 4:
|
|
warpbcol = RGBflip(0x10, 0x0D, 0x0A);
|
|
warpfcol = RGBflip(0x22, 0x1E, 0x10);
|
|
break; //Yellow
|
|
case 5:
|
|
warpbcol = RGBflip(0x0D, 0x10, 0x0A);
|
|
warpfcol = RGBflip(0x14, 0x22, 0x10);
|
|
break; //Green
|
|
case 6:
|
|
warpbcol = RGBflip(0x0A, 0x0A, 0x0A);
|
|
warpfcol = RGBflip(0x12, 0x12, 0x12);
|
|
break; //Gray
|
|
default:
|
|
warpbcol = RGBflip(0xFF, 0xFF, 0xFF);
|
|
warpfcol = RGBflip(0xFF, 0xFF, 0xFF);
|
|
}
|
|
|
|
backoffset += 1;
|
|
if (backoffset >= 16)
|
|
{
|
|
backoffset -= 16;
|
|
warpskip = (warpskip + 1) % 2;
|
|
}
|
|
|
|
for (int i = 10 ; i >= 0; i--)
|
|
{
|
|
temp = (i << 4) + backoffset;
|
|
setwarprect(160 - temp, 120 - temp, temp * 2, temp * 2);
|
|
if (i % 2 == warpskip)
|
|
{
|
|
FillRect(backBuffer, warprect, warpbcol);
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer,warprect, warpfcol);
|
|
}
|
|
}
|
|
break;
|
|
case 6:
|
|
//Final Starfield
|
|
FillRect(backBuffer,0x000000);
|
|
for (int i = 0; i < 50; i++)
|
|
{
|
|
if (starsspeed[i] <= 8)
|
|
{
|
|
FillRect(backBuffer, stars[i], getRGB(0x22, 0x22, 0x22));
|
|
}
|
|
else
|
|
{
|
|
FillRect(backBuffer, stars[i], getRGB(0x55, 0x55, 0x55));
|
|
}
|
|
stars[i].y -= starsspeed[i];
|
|
if (stars[i].y < -10)
|
|
{
|
|
stars[i].y += 260;
|
|
stars[i].x = fRandom() * 320;
|
|
starsspeed[i] = 5+(fRandom()*5);
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 15);
|
|
}
|
|
}
|
|
break;
|
|
case 8:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 200), 10);
|
|
}
|
|
}
|
|
break;
|
|
case 9:
|
|
//Static, unscrolling section of the tower
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, j * 8, map.tower.backat(i, j, 600), 0);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
FillRect(backBuffer, 0x000000 );
|
|
BlitSurfaceStandard(backgrounds[t], NULL, backBuffer, &bg_rect);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawmap()
|
|
{
|
|
if (!foregrounddrawn)
|
|
{
|
|
FillRect(foregroundBuffer, 0x00000000);
|
|
if(map.tileset==0)
|
|
{
|
|
for (j = 0; j < 29+map.extrarow; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
|
|
}
|
|
}
|
|
}
|
|
else if (map.tileset == 1)
|
|
{
|
|
for (int jt = 0; jt < 29+map.extrarow; jt++)
|
|
{
|
|
for (int it = 0; it < 40; it++)
|
|
{
|
|
if(map.contents[it + map.vmult[jt]]>0) drawforetile2(it * 8, jt * 8, map.contents[it + map.vmult[jt]]);
|
|
}
|
|
}
|
|
}
|
|
else if (map.tileset == 2)
|
|
{
|
|
for (j = 0; j < 29+map.extrarow; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
|
|
}
|
|
}
|
|
}
|
|
foregrounddrawn = true;
|
|
}
|
|
OverlaySurfaceKeyed(foregroundBuffer, backBuffer, 0x00000000);
|
|
//SDL_BlitSurface(foregroundBuffer, NULL, backBuffer, NULL);
|
|
|
|
}
|
|
|
|
void Graphics::drawfinalmap()
|
|
{
|
|
//Update colour cycling for final level
|
|
if (map.final_colormode) {
|
|
map.final_aniframedelay--;
|
|
if(map.final_aniframedelay==0)
|
|
{
|
|
foregrounddrawn=false;
|
|
}
|
|
if (map.final_aniframedelay <= 0) {
|
|
map.final_aniframedelay = 2;
|
|
map.final_aniframe++;
|
|
if (map.final_aniframe >= 4)
|
|
map.final_aniframe = 0;
|
|
}
|
|
}
|
|
|
|
if (!foregrounddrawn) {
|
|
FillRect(foregroundBuffer, 0x00000000);
|
|
if(map.tileset==0){
|
|
for (int j = 0; j < 29+map.extrarow; j++) {
|
|
for (int i = 0; i < 40; i++) {
|
|
if((map.contents[i + map.vmult[j]])>0)
|
|
drawforetile(i * 8, j * 8, map.finalat(i,j));
|
|
}
|
|
}
|
|
}else if (map.tileset == 1) {
|
|
for (int j = 0; j < 29+map.extrarow; j++) {
|
|
for (int i = 0; i < 40; i++) {
|
|
if((map.contents[i + map.vmult[j]])>0)
|
|
drawforetile2(i * 8, j * 8, map.finalat(i,j));
|
|
}
|
|
}
|
|
}
|
|
foregrounddrawn=true;
|
|
}
|
|
|
|
OverlaySurfaceKeyed(foregroundBuffer, backBuffer, 0x00000000);
|
|
}
|
|
|
|
void Graphics::drawtowermap()
|
|
{
|
|
int temp;
|
|
for (int j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.at(i, j, map.ypos);
|
|
if (temp > 0) drawtile3(i * 8, (j * 8) - ((int)map.ypos % 8), temp, map.colstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtowermap_nobackground()
|
|
{
|
|
int temp;
|
|
for (j = 0; j < 30; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.at(i, j, map.ypos);
|
|
if (temp > 0 && temp<28) drawtile3(i * 8, (j * 8) - ((int)map.ypos % 8), temp, map.colstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtowerspikes()
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
drawtile3(i * 8, -8+map.spikeleveltop, 9, map.colstate);
|
|
drawtile3(i * 8, 230-map.spikelevelbottom, 8, map.colstate);
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtowerbackground()
|
|
{
|
|
int temp;
|
|
|
|
if (map.bypos < 0) map.bypos += 120 * 8;
|
|
|
|
if (map.tdrawback)
|
|
{
|
|
int off = map.scrolldir == 0 ? 0 : map.bscroll;
|
|
//Draw the whole thing; needed for every colour cycle!
|
|
for (int j = 0; j < 31; j++)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, j, map.bypos);
|
|
drawtowertile3(i * 8, (j * 8) - (map.bypos % 8) - off, temp, map.colstate);
|
|
}
|
|
}
|
|
|
|
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
|
|
|
|
map.tdrawback = false;
|
|
}
|
|
else
|
|
{
|
|
//just update the bottom
|
|
ScrollSurface(towerbuffer, 0, -map.bscroll);
|
|
if (map.scrolldir == 0)
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, 0, map.bypos);
|
|
drawtowertile3(i * 8, -(map.bypos % 8), temp, map.colstate);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < 40; i++)
|
|
{
|
|
temp = map.tower.backat(i, 29, map.bypos);
|
|
drawtowertile3(i * 8, 29*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
|
|
temp = map.tower.backat(i, 30, map.bypos);
|
|
drawtowertile3(i * 8, 30*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
|
|
temp = map.tower.backat(i, 31, map.bypos);
|
|
drawtowertile3(i * 8, 31*8 - (map.bypos % 8) - map.bscroll, temp, map.colstate);
|
|
}
|
|
}
|
|
|
|
SDL_BlitSurface(towerbuffer,NULL, backBuffer,NULL);
|
|
}
|
|
}
|
|
|
|
void Graphics::setcol( int t )
|
|
{
|
|
int temp;
|
|
|
|
//Setup predefinied colours as per our zany palette
|
|
switch(t)
|
|
{
|
|
//Player Normal
|
|
case 0:
|
|
ct.colour = getRGB(160- help.glow/2 - (fRandom()*20), 200- help.glow/2, 220 - help.glow);
|
|
break;
|
|
//Player Hurt
|
|
case 1:
|
|
ct.colour = getRGB(196 - (fRandom() * 64), 10, 10);
|
|
break;
|
|
//Enemies and stuff
|
|
case 2:
|
|
ct.colour = getRGB(225-(help.glow/2), 75, 30);
|
|
break;
|
|
case 3: //Trinket
|
|
if (!trinketcolset)
|
|
{
|
|
trinketr = 200 - (fRandom() * 64);
|
|
trinketg = 200 - (fRandom() * 128);
|
|
trinketb = 164 + (fRandom() * 60);
|
|
trinketcolset = true;
|
|
}
|
|
ct.colour = getRGB(trinketr, trinketg, trinketb);
|
|
break;
|
|
case 4: //Inactive savepoint
|
|
temp = (help.glow/2) + (fRandom() * 8);
|
|
ct.colour = getRGB(80 + temp, 80 + temp, 80 + temp);
|
|
break;
|
|
case 5: //Active savepoint
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
break;
|
|
case 6: //Enemy : Red
|
|
ct.colour = getRGB(250 - help.glow/2, 60- help.glow/2, 60 - help.glow/2);
|
|
break;
|
|
case 7: //Enemy : Green
|
|
ct.colour = getRGB(100 - help.glow/2 - (fRandom()*30), 250 - help.glow/2, 100 - help.glow/2 - (fRandom()*30));
|
|
break;
|
|
case 8: //Enemy : Purple
|
|
ct.colour = getRGB(250 - help.glow/2, 20, 128 - help.glow/2 + (fRandom()*30));
|
|
break;
|
|
case 9: //Enemy : Yellow
|
|
ct.colour = getRGB(250 - help.glow/2, 250 - help.glow/2, 20);
|
|
break;
|
|
case 10: //Warp point (white)
|
|
ct.colour = getRGB(255 - (fRandom() * 64), 255 - (fRandom() * 64), 255 - (fRandom() * 64));
|
|
break;
|
|
case 11: //Enemy : Cyan
|
|
ct.colour = getRGB(20, 250 - help.glow/2, 250 - help.glow/2);
|
|
break;
|
|
case 12: //Enemy : Blue
|
|
ct.colour = getRGB(90- help.glow/2, 90 - help.glow/2, 250 - help.glow/2);
|
|
break;
|
|
//Crew Members
|
|
//green
|
|
case 13:
|
|
ct.colour = getRGB(120- help.glow/4 - (fRandom()*20), 220 - help.glow/4, 120- help.glow/4);
|
|
break;
|
|
//Yellow
|
|
case 14:
|
|
ct.colour = getRGB(220- help.glow/4 - (fRandom()*20), 210 - help.glow/4, 120- help.glow/4);
|
|
break;
|
|
//pink
|
|
case 15:
|
|
ct.colour = getRGB(255 - help.glow/8, 70 - help.glow/4, 70 - help.glow / 4);
|
|
break;
|
|
//Blue
|
|
case 16:
|
|
ct.colour = getRGB(75, 75, 255- help.glow/4 - (fRandom()*20));
|
|
break;
|
|
|
|
|
|
case 17: //Enemy : Orange
|
|
ct.colour = getRGB(250 - help.glow/2, 130 - help.glow/2, 20);
|
|
break;
|
|
case 18: //Enemy : Gray
|
|
ct.colour = getRGB(130- help.glow/2, 130 - help.glow/2, 130 - help.glow/2);
|
|
break;
|
|
case 19: //Enemy : Dark gray
|
|
ct.colour = getRGB(60- help.glow/8, 60 - help.glow/8, 60 - help.glow/8);
|
|
break;
|
|
//Purple
|
|
case 20:
|
|
ct.colour = getRGB(220 - help.glow / 4 - (fRandom() * 20), 120 - help.glow / 4, 210 - help.glow / 4);
|
|
break;
|
|
|
|
case 21: //Enemy : Light Gray
|
|
ct.colour = getRGB(180- help.glow/2, 180 - help.glow/2, 180 - help.glow/2);
|
|
break;
|
|
case 22: //Enemy : Indicator Gray
|
|
ct.colour = getRGB(230- help.glow/2, 230- help.glow/2, 230- help.glow/2);
|
|
break;
|
|
case 23: //Enemy : Indicator Gray
|
|
ct.colour = getRGB(255- help.glow/2 - (fRandom() * 40) , 255- help.glow/2 - (fRandom() * 40), 255- help.glow/2 - (fRandom() * 40));
|
|
break;
|
|
|
|
//Trophies
|
|
//cyan
|
|
case 30:
|
|
ct.colour = RGBf(160, 200, 220);
|
|
break;
|
|
//Purple
|
|
case 31:
|
|
ct.colour = RGBf(220, 120, 210);
|
|
break;
|
|
//Yellow
|
|
case 32:
|
|
ct.colour = RGBf(220, 210, 120);
|
|
break;
|
|
//red
|
|
case 33:
|
|
ct.colour = RGBf(255, 70, 70);
|
|
break;
|
|
//green
|
|
case 34:
|
|
ct.colour = RGBf(120, 220, 120);
|
|
break;
|
|
//Blue
|
|
case 35:
|
|
ct.colour = RGBf(75, 75, 255);
|
|
break;
|
|
//Gold
|
|
case 36:
|
|
ct.colour = getRGB(180, 120, 20);
|
|
break;
|
|
case 37: //Trinket
|
|
if (!trinketcolset)
|
|
{
|
|
trinketr = 200 - (fRandom() * 64);
|
|
trinketg = 200 - (fRandom() * 128);
|
|
trinketb = 164 + (fRandom() * 60);
|
|
trinketcolset = true;
|
|
}
|
|
ct.colour = RGBf(trinketr, trinketg, trinketb);
|
|
break;
|
|
//Silver
|
|
case 38:
|
|
ct.colour = RGBf(196, 196, 196);
|
|
break;
|
|
//Bronze
|
|
case 39:
|
|
ct.colour = RGBf(128, 64, 10);
|
|
break;
|
|
//Awesome
|
|
case 40: //Teleporter in action!
|
|
temp = fRandom() * 150;
|
|
if(temp<33)
|
|
{
|
|
ct.colour = RGBf(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 66)
|
|
{
|
|
ct.colour = RGBf(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 100)
|
|
{
|
|
ct.colour = RGBf(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
|
|
}
|
|
else
|
|
{
|
|
ct.colour = RGBf(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
}
|
|
break;
|
|
|
|
case 100: //Inactive Teleporter
|
|
temp = (help.glow/2) + (fRandom() * 8);
|
|
ct.colour = getRGB(42 + temp, 42 + temp, 42 + temp);
|
|
break;
|
|
case 101: //Active Teleporter
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
break;
|
|
case 102: //Teleporter in action!
|
|
temp = fRandom() * 150;
|
|
if(temp<33)
|
|
{
|
|
ct.colour = getRGB(255 - (fRandom() * 64), 64 + (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 66)
|
|
{
|
|
ct.colour = getRGB(64 + (fRandom() * 64), 255 - (fRandom() * 64), 64 + (fRandom() * 64));
|
|
}
|
|
else if (temp < 100)
|
|
{
|
|
ct.colour = getRGB(64 + (fRandom() * 64), 64 + (fRandom() * 64), 255 - (fRandom() * 64));
|
|
}
|
|
else
|
|
{
|
|
ct.colour = getRGB(164+(fRandom()*64),164+(fRandom()*64), 255-(fRandom()*64));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ct.colour = 0xFFFFFF;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Graphics::menuoffrender()
|
|
{
|
|
SDL_Rect offsetRect1;
|
|
setRect (offsetRect1, 0, 0, backBuffer->w ,backBuffer->h);
|
|
|
|
//put the back buffer in the menubuffer
|
|
BlitSurfaceStandard(backBuffer, NULL, menubuffer, NULL);
|
|
|
|
|
|
|
|
if(flipmode)
|
|
{
|
|
// flipmatrix.translate(0, menuoffset);
|
|
// screenbuffer.draw(backbuffer, flipmatrix);
|
|
// flipmatrix.translate(0, -menuoffset);
|
|
SDL_Surface* tempbufferFlipped = FlipSurfaceVerticle(tempBuffer);
|
|
//put the stored backbuffer in the backbuffer.
|
|
SDL_FillRect(backBuffer, NULL, 0x00000000);
|
|
BlitSurfaceStandard(tempbufferFlipped, NULL, backBuffer, NULL);
|
|
SDL_FreeSurface(tempbufferFlipped);
|
|
SDL_Rect offsetRect;
|
|
setRect (offsetRect, 0, menuoffset, backBuffer->w ,backBuffer->h);
|
|
SDL_Surface* temp = FlipSurfaceVerticle(menubuffer);
|
|
BlitSurfaceStandard(temp,NULL,backBuffer,&offsetRect);
|
|
SDL_FreeSurface(temp);
|
|
}
|
|
else
|
|
{
|
|
//put the stored backbuffer in the backbuffer.
|
|
BlitSurfaceStandard(tempBuffer, NULL, backBuffer, NULL);
|
|
|
|
SDL_Rect offsetRect;
|
|
setRect (offsetRect, 0, menuoffset, backBuffer->w ,backBuffer->h);
|
|
BlitSurfaceStandard(menubuffer,NULL,backBuffer,&offsetRect);
|
|
}
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
screenbuffer->UpdateScreen(backBuffer,&rect);
|
|
FillRect(backBuffer, 0x000000);
|
|
}
|
|
|
|
void Graphics::drawhuetile( int x, int y, int t, int c )
|
|
{
|
|
point tpoint;
|
|
tpoint.x = x;
|
|
tpoint.y = y;
|
|
switch(c)
|
|
{
|
|
case 0:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
case 1:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
default:
|
|
setcolreal(getRGB(250-int(fRandom()*32), 250-int(fRandom()*32), 10));
|
|
break;
|
|
}
|
|
|
|
|
|
SDL_Rect rect;
|
|
setRect(rect,tpoint.x,tpoint.y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceColoured(tiles[t],NULL,backBuffer, &rect, ct);
|
|
}
|
|
|
|
void Graphics::setwarprect( int a, int b, int c, int d )
|
|
{
|
|
warprect.x = a;
|
|
warprect.y = b;
|
|
warprect.w = c;
|
|
warprect.h = d;
|
|
}
|
|
|
|
void Graphics::textboxcleanup()
|
|
{
|
|
}
|
|
|
|
void Graphics::textboxcenter()
|
|
{
|
|
textbox[m].centerx();
|
|
textbox[m].centery();
|
|
}
|
|
|
|
void Graphics::textboxcenterx()
|
|
{
|
|
textbox[m].centerx();
|
|
}
|
|
|
|
int Graphics::textboxwidth()
|
|
{
|
|
return textbox[m].w;
|
|
}
|
|
|
|
void Graphics::textboxmove(int xo, int yo)
|
|
{
|
|
textbox[m].xp += xo;
|
|
textbox[m].yp += yo;
|
|
}
|
|
|
|
void Graphics::textboxmoveto(int xo)
|
|
{
|
|
textbox[m].xp = xo;
|
|
}
|
|
|
|
void Graphics::textboxcentery()
|
|
{
|
|
textbox[m].centery();
|
|
}
|
|
|
|
int Graphics::crewcolour(const int t)
|
|
{
|
|
//given crewmate t, return colour in setcol
|
|
if (t == 0) return 0;
|
|
if (t == 1) return 20;
|
|
if (t == 2) return 14;
|
|
if (t == 3) return 15;
|
|
if (t == 4) return 13;
|
|
if (t == 5) return 16;
|
|
return 0;
|
|
}
|
|
|
|
void Graphics::flashlight()
|
|
{
|
|
FillRect(backBuffer, 0xBBBBBBBB);
|
|
}
|
|
|
|
void Graphics::screenshake()
|
|
{
|
|
point tpoint;
|
|
if(flipmode)
|
|
{
|
|
// tpoint.x = int((Math.random() * 7) - 4); tpoint.y = int((Math.random() * 7) - 4);
|
|
// flipmatrix.translate(tpoint.x, tpoint.y);
|
|
// screenbuffer.draw(backbuffer, flipmatrix);
|
|
// flipmatrix.translate(-tpoint.x, -tpoint.y);
|
|
|
|
tpoint.x = (fRandom() * 7) - 4;
|
|
tpoint.y = (fRandom() * 7) - 4;
|
|
SDL_Rect shakeRect;
|
|
setRect(shakeRect,tpoint.x, tpoint.y, backBuffer->w, backBuffer->h);
|
|
SDL_Surface* flipBackBuffer = FlipSurfaceVerticle(backBuffer);
|
|
screenbuffer->UpdateScreen( flipBackBuffer, &shakeRect);
|
|
SDL_FreeSurface(flipBackBuffer);
|
|
}
|
|
else
|
|
{
|
|
//FillRect(screenbuffer, 0x000);
|
|
//SDL_Rect rect;
|
|
//setRect(rect, blackBars/2, 0, screenbuffer->w, screenbuffer->h);
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
tpoint.x = static_cast<Sint32>((fRandom() * 7) - 4);
|
|
tpoint.y = static_cast<Sint32>((fRandom() * 7) - 4);
|
|
SDL_Rect shakeRect;
|
|
setRect(shakeRect,tpoint.x, tpoint.y, backBuffer->w, backBuffer->h);
|
|
screenbuffer->UpdateScreen( backBuffer, &shakeRect);
|
|
}
|
|
|
|
FillRect(backBuffer, 0x000000 );
|
|
}
|
|
|
|
void Graphics::render()
|
|
{
|
|
if(screenbuffer == NULL)
|
|
{
|
|
return;
|
|
}
|
|
if(flipmode)
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
SDL_Surface* tempsurface = FlipSurfaceVerticle(backBuffer);
|
|
if(tempsurface != NULL)
|
|
{
|
|
screenbuffer->UpdateScreen( tempsurface, &rect);
|
|
SDL_FreeSurface(tempsurface);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
//setRect(rect, 0, 0, backBuffer->w, backBuffer->h);
|
|
//SDL_BlitSurface(backBuffer, NULL, screenbuffer, &rect);
|
|
screenbuffer->UpdateScreen( backBuffer, &rect);
|
|
}
|
|
}
|
|
|
|
void Graphics::renderwithscreeneffects()
|
|
{
|
|
if (game.flashlight > 0 && !game.noflashingmode)
|
|
{
|
|
graphics.flashlight();
|
|
}
|
|
|
|
if (game.screenshake > 0 && !game.noflashingmode)
|
|
{
|
|
graphics.screenshake();
|
|
}
|
|
else
|
|
{
|
|
graphics.render();
|
|
}
|
|
}
|
|
|
|
void Graphics::bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen, float sc)
|
|
{
|
|
if (r < 0) r = 0;
|
|
if (g < 0) g = 0;
|
|
if (b < 0) b = 0;
|
|
if (r > 255) r = 255;
|
|
if (g > 255) g = 255;
|
|
if (b > 255) b = 255;
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
x = x / (sc);
|
|
|
|
x -= (len(t));
|
|
|
|
if (r < -1) r = -1;
|
|
if (g < 0) g = 0;
|
|
if (b < 0) b = 0;
|
|
if (r > 255) r = 255;
|
|
if (g > 255) g = 255;
|
|
if (b > 255) b = 255;
|
|
ct.colour = getRGB(r, g, b);
|
|
|
|
if (cen)
|
|
{
|
|
x = std::max(160 - (int((len(t)/ 2.0)*sc)), 0 );
|
|
}
|
|
else
|
|
{
|
|
x *= (sc);
|
|
}
|
|
|
|
int bfontpos = 0;
|
|
int cur;
|
|
std::string::iterator iter = t.begin();
|
|
while (iter != t.end()) {
|
|
cur = utf8::unchecked::next(iter);
|
|
if (flipmode)
|
|
{
|
|
SDL_Surface* tempPrint = ScaleSurfaceSlow(flipbfont[font_idx(cur)], bfont[font_idx(cur)]->w *sc,bfont[font_idx(cur)]->h *sc);
|
|
SDL_Rect printrect = { Sint16(x + bfontpos), Sint16(y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
|
|
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect ,ct);
|
|
SDL_FreeSurface(tempPrint);
|
|
}
|
|
else
|
|
{
|
|
SDL_Surface* tempPrint = ScaleSurfaceSlow(bfont[font_idx(cur)], bfont[font_idx(cur)]->w *sc,bfont[font_idx(cur)]->h *sc);
|
|
SDL_Rect printrect = { Sint16((x) + bfontpos), Sint16(y) , Sint16(bfont_rect.w*sc), Sint16(bfont_rect.h * sc)};
|
|
BlitSurfaceColoured(tempPrint, NULL, backBuffer, &printrect, ct);
|
|
SDL_FreeSurface(tempPrint);
|
|
}
|
|
bfontpos+=bfontlen(cur)* sc;
|
|
}
|
|
}
|
|
|
|
void Graphics::drawtele(int x, int y, int t, int c)
|
|
{
|
|
setcolreal(getRGB(16,16,16));
|
|
|
|
SDL_Rect telerect;
|
|
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
|
|
BlitSurfaceColoured(tele[0], NULL, backBuffer, &telerect, ct);
|
|
|
|
setcol(c);
|
|
if (t > 9) t = 8;
|
|
if (t < 0) t = 0;
|
|
|
|
setRect(telerect, x , y, tele_rect.w, tele_rect.h );
|
|
BlitSurfaceColoured(tele[t], NULL, backBuffer, &telerect, ct);
|
|
}
|
|
|
|
Uint32 Graphics::getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
|
|
{
|
|
return SDL_MapRGBA(backBuffer->format, b, g, r, a);
|
|
}
|
|
|
|
Uint32 Graphics::getRGB(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, b, g, r);
|
|
}
|
|
|
|
Uint32 Graphics::getBGR(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
Uint32 Graphics::getRGB(Uint32 _col)
|
|
{
|
|
return ( _col);
|
|
}
|
|
|
|
Uint32 Graphics::RGBflip(Uint8 r, Uint8 g, Uint8 b)
|
|
{
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
Uint32 Graphics::RGBf(int r, int g, int b)
|
|
{
|
|
r = (r+128) / 3;
|
|
g = (g+128) / 3;
|
|
b = (b+128) / 3;
|
|
return SDL_MapRGB(backBuffer->format, r, g, b);
|
|
}
|
|
|
|
void Graphics::setcolreal(Uint32 t)
|
|
{
|
|
ct.colour = t;
|
|
}
|
|
|
|
void Graphics::drawforetile(int x, int y, int t)
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceStandard(tiles[t],NULL, foregroundBuffer, &rect );
|
|
}
|
|
|
|
void Graphics::drawforetile2(int x, int y, int t)
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceStandard(tiles2[t],NULL, foregroundBuffer, &rect );
|
|
}
|
|
|
|
void Graphics::drawforetile3(int x, int y, int t, int off)
|
|
{
|
|
SDL_Rect rect;
|
|
setRect(rect, x,y,tiles_rect.w, tiles_rect.h);
|
|
BlitSurfaceStandard(tiles3[t+(off*30)],NULL, foregroundBuffer, &rect );
|
|
}
|
|
|
|
void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b)
|
|
{
|
|
SDL_Rect madrect;
|
|
//Draw the retangle indicated by that object
|
|
madrect.x = x;
|
|
madrect.y = y;
|
|
madrect.w = w;
|
|
madrect.h = 1;
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
|
|
madrect.w = 1;
|
|
madrect.h = h;
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
|
|
madrect.x = x + w - 1;
|
|
madrect.w = 1;
|
|
madrect.h = h;
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
madrect.x = x;
|
|
madrect.y = y + h - 1;
|
|
madrect.w = w;
|
|
madrect.h = 1;
|
|
FillRect(backBuffer, madrect, getRGB(b,g,r));
|
|
}
|
|
|
|
bool Graphics::onscreen(int t)
|
|
{
|
|
return (t >= -40 && t <= 280);
|
|
}
|