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c50da88ad4
This stores the original x-position and y-position of the text box, and when a text box gets repositioned, it will use those unless a crewmate position overrides it. This is the original position of the text box, before centering or crewmate position is considered. This fixes a bug where a cutscene text box can be "shifted" from its normal position via CTRL+F8 cycling if there is a translation that is too long for the screen and thus gets pushed by adjust(). I tested this with the text box in the Comms Relay cutscene that starts with "If YOU can find a teleporter". This is not applicable to function-based translations (TEXTTRANSLATE_FUNCTION), because the responsibility of correctly positioning the text box resides with the function. |
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README.md |
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code
channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3