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Misa c50da88ad4 Store original position of text box
This stores the original x-position and y-position of the text box, and
when a text box gets repositioned, it will use those unless a crewmate
position overrides it.

This is the original position of the text box, before centering or
crewmate position is considered.

This fixes a bug where a cutscene text box can be "shifted" from its
normal position via CTRL+F8 cycling if there is a translation that is
too long for the screen and thus gets pushed by adjust(). I tested this
with the text box in the Comms Relay cutscene that starts with "If YOU
can find a teleporter".

This is not applicable to function-based translations
(TEXTTRANSLATE_FUNCTION), because the responsibility of correctly
positioning the text box resides with the function.
2024-02-02 18:57:24 -08:00
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desktop_version Store original position of text box 2024-02-02 18:57:24 -08:00
mobile_version Update readme.MD 2024-01-02 22:27:05 +01:00
third_party Update to latest FAudio 2024-02-01 11:08:02 -05:00
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LICENSE.md Update LICENSE.md 2024-01-02 22:27:05 +01:00
License exceptions.md Added link to Wii port github in license exceptions 2024-02-01 18:23:30 +01:00
README.md Added a link in the readme directly to the desktop_version folder 2024-01-02 22:27:05 +01:00
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README.md

logo

This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!

The source code for the desktop version is in this folder.

VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.

Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.

Credits