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bff9b850b7
This fixes an issue where you could softlock the game if you exited playtesting mode by pressing Esc while a "- Press ACTION to advance text -" prompt was onscreen, then re-entered playtesting and then started any script. The "- Press ACTION to advance text -" prompt is most directly controlled by game.advancetext, but when it appears game.pausescript is usually set as well. You need to have both variables on at the same time in order to press ACTION. If only advancetext is on, then you won't be able to flip but can still move around, but if only pausescript is on, then the game softlocks because the only way you can turn pausescript off is by pressing ACTION, but the game will only let you press ACTION if *both* advancetext and pausescript are on. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).