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Misa bf62233b60 Fix compile failure if both MAKEANDPLAY and NO_CUSTOM_LEVELS are defined
I don't know why you would have to have both defined simultaneously, but
now you can.

The compile fail was caused by the fact that if both were defined, then
there would be an expression like this in Map.cpp:

    switch (t)
    {
    case 0:
    }

which is an invalid expression.

The solution is to put 'case 0:' into the MAKEANDPLAY ifdef-guard as
well.
2020-04-17 15:41:48 -04:00
.github switch position of Legal Stuff & Changes 2020-01-16 09:48:58 -05:00
desktop_version Fix compile failure if both MAKEANDPLAY and NO_CUSTOM_LEVELS are defined 2020-04-17 15:41:48 -04:00
mobile_version Fix typo "Your have unlocked" to "You have unlocked" 2020-04-04 00:20:45 -04:00
third_party Update dependencies 2020-03-12 19:31:14 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Added Haiku links 2020-02-05 15:59:51 +01:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).