mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
No description
bc382a4985
If you have invincibility enabled, the tower camera behavior is inconsistent. In ascending towers, you can "push" the camera upwards; however you cannot push it downwards; at least it stays still when it comes up to you if you stay still. In descending towers, the camera moves quicker when you're at the bottom of the screen, but it's slower than your falling speed and quickly loses sight of you; the camera can be pushed upwards; unfortunately it also does a "bumping" motion if you're standing still when the camera reaches you, which gets real annoying and isn't particularly pleasant to look at. There are two problems, so this does two fixes: 1. Pushing the camera now applies the appropriate counter-offset depending on the direction of the tower. You can now push the camera downwards in ascending towers. 2. To fix the "bumping" when the camera reaches you if you stand still, there are now a 8-pixel-high "gray areas" at the top and bottom of the screen where the camera simply won't move if you're in them. Doing these camera offsets instead of simply canceling the movement if the player is offscreen is a bit ugly... but it works for now. |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).