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When a text box in the script system (not the gamestate system) is displayed onscreen and "- Press ACTION to advance text -" is up, the game sets pausescript to true, so the script system won't blare past the text box and keep executing. Then it also sets advancetext to true. Crucially, these two variables are different, so if you have pausescript true but advancetext false, then what happens? Well, you get softlocked. There's no way to continue the script. How is this possible? Well, you can teleport to the (0,0) teleporter (the teleporter in the very top-left of the map) and regain control during the teleporter animation. To do that, in 2.2 and below, you have to press R at the same time you press Enter on the teleporter, or in 2.3 you can simply press R during the cutscene. Then once you teleport to the room, it's really precise and a bit difficult (especially if Viridian is invisible), but you can quickly walk over to the terminal in that room and press Enter on it. Then what will happen is the terminal script will run, but the teleporter gamestate sequence will finish and turn advancetext off in the middle of it. And then you're softlocked. To fix this, just add a check so if we're in gamestate 0 and there's a script running, but we have pausescript on and advancetext off, just turn pausescript off so the game automatically advances the script. This softlock was reported by Tzann on the VVVVVV speedrunning Discord. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).