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ba7519106f
This adds support for OGG files as sound effects (via renaming them to the wrong .wav file extension), because in previous versions of the game, SDL_mixer didn't care what the file extension was, and so some people relied on this, as described in #900. This is accomplished by copy-pasting the OGG loading code for music tracks. For a bit of cleanliness, I put the WAV and OGG loading code in separate functions. This is mostly the same code, except that because sound effects don't loop and can't be paused or resumed, there's no reserve buffer, and there's no data for loop points. Also, for some reason, the music loading code divided by 20 in the `size` calculation. I found that this prematurely cut off sound effects, and that it made more sense to just not do the division. I don't know why it was there, but removing it works. Also also, some OGG files don't work with this. Namely, ones produced by FFmpeg. To test this, I just extracted 0levelcomplete.ogg from vvvvvvmusic.vvv and replaced terminal.wav with it. And it works, so hopefully I won't have to touch audio code again, although I might if someone complains about this. But either way, I'm committing this because it's better than it was before. Fixes #900. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).