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Misa b944d2d847 Fix editor tool menu inconsistencies
This patch de-duplicates the tool drawing code a bit in the menu that
gets brought up when you press Space in the level editor, as well as
fixes several bugs related to the fact that the original author(s) of
the code decided to copy-paste everything. (It was most likely Terry,
judging by the distinct lack of whitespace between tokens in the code.)

There are two "pages" of tools that get shown when you open the tool
menu, according to your currently-selected tool.

1. On the first page, your currently-selected tool gets a brighter
   outline. However, on the second page, the code to draw the outline over
   your currently-selected tool is missing. So I've fixed that.

2. On the first page, the glyph indicator next to the tool icon also
   gets brighter when you have that tool selected. However, on the
   second page, the code that drew the brighter-colored indicator got
   ran before the code that drew the normal-colored indicator, so this
   was never shown. This is also fixed.

3. The glyph indicator of the gravity line tool didn't get brighter when
   you had it selected, due to its special-cased copy-pasted code
   drawing its brighter color before drawing its normal color. This has
   also been fixed.

4. Lastly, the tool menu no longer draws the brighter-colored glyphs on
   top of the normal-colored glyphs. Instead, the menu will simply draw
   the brighter-colored glyphs and will not draw the normal-colored
   glyphs in the first place. This is because double-drawing text like
   this will look bad if the user has a custom font.png that has
   translucent pixels, like I do.

All of these bugs have been fixed by paying off the technical debt of
copy-pasting code.
2021-01-12 13:42:16 -05:00
.github Run CI on CentOS 7 (#574) 2021-01-11 00:30:15 -05:00
desktop_version Fix editor tool menu inconsistencies 2021-01-12 13:42:16 -05:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Remove TinyXML-1 2020-06-12 15:08:29 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).