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The game makes sure that the player entity is never destroyed, but in doing so, it doesn't destroy any duplicate player entities that might have been created via strange means e.g. a custom level doing a createentity with t=0. Duplicate player entities are, in a sense, not the "real" player entity. For one, they can take damage and die, but when they do they'll still be stuck inside the hazard, which can result in a softlock. For another, their position isn't updated when going between rooms. It's better to just destroy them when we can. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).