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b62908f0f4
In order to be able to fix the bug #556, I'm planning on adding ScreenSettings* to the settings.vvv write function. However, that entails adding another argument to Game::savesettings(), which is going to be really messy given the default argument of Game::savestats(). That, combined with the fact that the code comment at the site of the implementation of Game::savestats() being wrong (!!!), leads me to believe that using default function arguments here isn't worth it. Instead, what I've done is made it so callers are explicit about whether or not they're calling savestats(), savesettings(), or both at the same time. If they are calling both at the same time, then they will be using a new function named savestatsandsettings(). In short, these are the interface changes: * bool Game::savestats(bool) has been removed * bool Game::savestatsandsettings() has been added * void Game::savestats_menu() has been renamed to void Game::savestatsandsettings_menu() * All previous callers of bool Game::savestats() are now using bool Game::savestatsandsettings() * The one caller of bool Game::savestats(bool) is now using bool Game::savestats() |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).