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b5a009f2e2
Resetting game.activeactivity fixes triggering Undefined Behavior if you quit to the menu while standing inside an activity zone, and then re-entered the game. Resetting game.act_fade also fixes the activity zone prompt fadeout that happens once the above segfault is fixed. Don't worry, other activity-zone like variables such as teleporter prompts and trophy text are already covered. obj.trophytext is reset in scriptclass::hardreset(), too, and game.readytotele is reset every time mapclass::gotoroom() is called, and mapclass::gotoroom() is called every time a gamemode is started. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).