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b3f7c174ea
These special images are the crewmates, Level Complete, and Game Complete images. They flashed depending on if you were lucky and happened to got your delta-timesteps just right when text boxes were fading in and out. Honestly, I'm surprised text box fading in/out hasn't ran into this issue before. It's insane luck that this issue hasn't occurred before or anything. Well, anyways, to fix this, there's now an attribute `allowspecial` on text boxes, and an optional parameter of the same name for Graphics::createtextbox(). This attribute is the only thing that will let these special text box images render. And any createtextbox()es that utilize these special images have been updated accordingly. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).