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b2e748cad1
There is no need to use heap-allocated strings here, so I've refactored them out. I've also cleaned up both of the functions a bit, because the line spacing of the previous version was completely non-existent, brace style was same-line instead of next-line, and the variable names were a bit misleading (in FILESYSTEM_mountassets(), there is a `zippath` AND a `zip_path`, which are two completely different variables). Also, FILESYSTEM_mount() now prints an error message and bails if PHYSFS_getRealDir() returns NULL, whereas it didn't do that before. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).