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b1558f574c
This variable seems to have been intended to make sure game.savestatsandsettings() was called at the end of the frame, or make sure that it didn't get called more than once per frame. I don't see any frame ordering-related reason why it needs to be called specifically at the end of the frame (the function doesn't modify any state), so it's more plausible that it was added to make sure it didn't get called more than one per frame. However, upon further analysis, none of the code paths where game.savemystats is used ever calls or sets game.savemystats more than once, and a majority of the code directly calls game.savestatsandsettings() anyway, so there's no reason for this variable to exist. If we ever need to make sure it doesn't get called more than once, and there's no way to change the code paths around to prevent it otherwise, we can use the defer callbacks system that I added to #535, when it gets merged. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).