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af1cebf7a1
Previously, it was copy-pasted and slightly different, when really, they ought to both be the exact same code. It kind of pains me that the room name, glitch name, and hidden name don't own their own memory, but, that's to be addressed later. What's a bit annoying is that the `temp` variable used in `teleporterrender` also ends up being reused later in the function. In this case, I opted to just redeclare them when they are used anyway, to make it clearer. Apart from `teleporterrender` no longer calling `map.area` or caring about `map.custommode`, it also no longer cares about `graphics.fademode` being 0. I could never actually get this condition to be false in practice, and I have absolutely no idea why it's there. I'm guessing it could be some weird edge case rendering issue if the screen is fully black? But I wouldn't know how to trigger that, and anyway it should probably be fixed elsewhere. So I'm just going to remove that conditional. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).