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Not gonna lie, I am a bit disappointed at having to do this, because it actually worked pretty well despite a few bugs depending on which language you entered with. But that's only because I'm working with the official translation files, which are in sync with each other. With translation files that are completely arbitrary, it would be apparent that switching languages during the cutscene test doesn't really make sense. Like, at all. That's because the list of cutscenes is populated entirely from language-specific XML and the cutscenes in them are also from language-specific XML. So keeping the same position in the menu doesn't really make sense, and keeping the same position in a cutscene definitely doesn't make sense. |
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README.md |
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code
channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3