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Misa ac11b91540 Remove return values from `vlog_*` functions
They weren't ever being used, and nobody really ever uses the return
value from the printf family of functions anyway. They return how many
bytes were actually printed, but if it's less than you expected then
there's not much you can really do about them. Also the vlog_* functions
were computing them inaccurately because I only set the return value to
the return value of vprintf when there's other print functions being
called, but regardless there's no reason to have a return value here
anyway.
2022-08-29 10:48:21 -07:00
.github Update SDL to 2.24.0 in Windows CI 2022-08-22 23:47:49 -07:00
desktop_version Remove return values from `vlog_*` functions 2022-08-29 10:48:21 -07:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Update FAudio, PhysFS, and TinyXML2 submodules 2022-05-20 22:39:58 -07:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Port to FAudio 2022-03-24 16:19:29 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

README.md

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).