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a8feba029f
During review of #869, I looked at this part of the codebase again. I have no idea how or why, but during the course of 2.4 this whole area just became a mess. The issues I fixed (in no particular order): - Copy-pasting the code that loads from the binary blobs - Making sure SDL_RWFromConstMem is used over SDL_RWFromMem wherever possible - Adding checks to make sure the index from the binary blob is valid (it's possible it could not exist) - Adding checks to make sure we gracefully handle SDL_RWFromConstMem/PHYSFSRWOPS_openRead returning NULL - Moving the pointer asterisk to the type instead of the name :) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).