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Misa a8feba029f Clean up and harden music loading code
During review of #869, I looked at this part of the codebase again. I
have no idea how or why, but during the course of 2.4 this whole area
just became a mess.

The issues I fixed (in no particular order):
- Copy-pasting the code that loads from the binary blobs
- Making sure SDL_RWFromConstMem is used over SDL_RWFromMem wherever
  possible
- Adding checks to make sure the index from the binary blob is valid
  (it's possible it could not exist)
- Adding checks to make sure we gracefully handle
  SDL_RWFromConstMem/PHYSFSRWOPS_openRead returning NULL
- Moving the pointer asterisk to the type instead of the name :)
2022-03-24 09:38:47 -07:00
.github Tell CI to clone submodules 2022-03-13 23:50:37 -07:00
desktop_version Clean up and harden music loading code 2022-03-24 09:38:47 -07:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Migrate UTF-CPP to submodule 2022-03-13 23:50:37 -07:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Migrate UTF-CPP to submodule 2022-03-13 23:50:37 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

README.md

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).