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a46d5b126c
Previously, the only way to guarantee that the game actually saved your unlock.vvv after changing an option, was to ensure you pressed ACTION on the "quit game" menu option. This makes Alt+F4 graceful in that pressing it will also save unlock.vvv, as it should. Now truly UN-graceful ways of exiting the game, such as SIGSEGV, SIGABRT, or pkill -9 or pkill -15 will not save unlock.vvv, as should be the case. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).