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a0c5724283
This fixes one of two desyncs in my Nova TAS. The problem is that by adding two frames of edge-flipping to vertically moving platforms, Viridian's framedelay is updated for one extra frame after they step off of a vertically-moving platform. This then messes up Viridian's drawframe for the rest of the TAS until they die in a drawframe-sensitive trick. The solution here is to only set the visual onroof/onground to 1 instead. The logical onroof/onground is still 2, so players still have two frames of edge-flipping off of vertically-moving platforms - it just won't really look like it (not that you could easily tell anyway). |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).