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Misa a0bd2f3da4 Refactor: Use fullmap() everywhere
This replaces all instances of unlocking all rooms on the map with calls
to map.fullmap(), for consistency.

This also fixes two comments that got swapped around in startgamemode().
I don't know how that happened.

[skip ci]
2024-09-28 00:52:19 +00:00
.github CI: Replace -o with -OutFile, works around Invoke-WebRequest regression 2024-01-31 18:19:22 -05:00
desktop_version Refactor: Use fullmap() everywhere 2024-09-28 00:52:19 +00:00
mobile_version Update readme.MD 2024-01-02 22:27:05 +01:00
third_party Update to latest FAudio 2024-02-01 11:08:02 -05:00
tools Update readme.MD 2024-01-02 22:27:05 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Add SheenBidi submodule 2024-01-08 19:17:44 -08:00
License exceptions.md Added license exception for Recalbox project 2024-05-02 17:12:36 +01:00
LICENSE.md Update LICENSE.md 2024-01-02 22:27:05 +01:00
logo.gif Update logo.gif 2024-01-02 22:27:05 +01:00
README.md Added a link in the readme directly to the desktop_version folder 2024-01-02 22:27:05 +01:00

logo

This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!

The source code for the desktop version is in this folder.

VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.

Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.

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