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There were a few problems with the old way of doing things: (1) Level stats were an ad-hoc object. Basically, it's an object whose attributes are stored in separate arrays, instead of being an actual object with its attributes stored in one array. (2) Level filenames with pipes in them could cause trouble. This is because the filename attribute array was stored in the XML by being separated by pipes. (3) There was an arbitrary limit of only having 200 level stats, for whatever reason. To remedy this issue, I've made a new struct named CustomLevelStat that is a proper object. The separate attribute arrays have been replaced with a proper vector, which also doesn't have a size limit. For compatibility with versions 2.2 and below, I've kept being able to read the old format. This only happens if the new format doesn't exist. However, I also WRITE the old format as well, in case you want to go back to version 2.2 or below for whatever reason. It's slightly wasteful to have both, but that way there's no risk of breaking compatibility. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).