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Issue #870 showed one of the problems that this game has, namely that it only sometimes checks SDL return values, and did not do so in this case. Part of the cause of #870 is that Screen::GetWindowSize does not check the return value of SDL_GetRendererOutputSize, so when that function fails (as in the case where m_renderer is NULL and does not exist), it does not initialize the out values, so it ends up writing uninitialized values to the save files. We need to make sure every function's return value is checked, not just SDL functions, but that will have to be done later. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).