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Blackout mode doesn't work properly, because the game doesn't actually black out the screen, it merely stops drawing things. Oh and only some things at that, some other things are still drawn. This results in a freeze-frame effect, which is apparently fixed in the Switch version. Custom levels utilize this freeze-frame effect, so it's a bit annoying that the "Game paused" screen draws on top of it and makes it so that the freeze-frame freezes on "Game paused" until blackout is turned off. So I'm making it so that "Game paused" doesn't get drawn in blackout mode. However it will still do graphics.render() because otherwise it'll just result in a black screen. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).