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98feeade02
As reported by Lilithtreasure on the VVVVVV Discord server, it is possible to get gray moving platforms and enemies in the main game. This happens if you play the main game after loading a custom level with a room that is gray at the same coordinates. E.g. if you play a custom level with a gray room at (12, 4), then exit and go to Gantry and Dolly in the main game which is also at (12, 4), then the platforms there would be gray too. This is because there is a missing map.custommode check. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).