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98b392197c
Otherwise, the text will be in the wrong position compared to normal mode. PrintWrap is not used in Flip Mode yet, but it will be used on the map screen in an upcoming change of mine. The FLIP macro in Render.cpp can't help us there, since it would need to know the height of the wrapped text at compile time, when the height is only figured out at runtime based off of the string (or, well, right _now_ the string _is_ known, but we are going to merge localization for 2.4, and it's better to future-proof...), and only PrintWrap itself can figure out the height of the text. (Or, well, I suppose you could call it from outside the function, but that's not very separation-of-concernsy style.) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).