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This updates all language files to the latest version.

- Some minor errors are also fixed - for example, a small number of
  changes were made to the English string instead of the translation.
  Alignment of the dimensional stability generator terminal is also
  improved in several languages.

- I also discovered that the string "Complete the game" appears twice -
  and has, to be consistent with adjacent strings, two separate
  translations in Portuguese (PT). So this string now properly has two
  different cases so it can be translated separately.

- The limit for TIME/SHINY/LIVES has been bumped from 7 to 8
2023-03-15 17:29:55 -07:00
.github Update SDL to 2.24.0 in Windows CI 2022-08-22 23:47:49 -07:00
desktop_version Sync language files 2023-03-15 17:29:55 -07:00
mobile_version Update mobile version to mobile v2.2.1 2022-12-02 18:19:58 +01:00
third_party Update c-hashmap submodule [2023-03-05] 2023-03-05 13:21:43 -08:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Remove utfcpp submodule 2023-02-27 23:00:41 -08:00
License exceptions.md Update license exceptions last updated date 2021-08-24 09:10:23 -07:00
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).