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96d397060c
While there already exists an option to skip the fake loading screen entirely (without requiring an ACTION press), there are several reasons for including this option as well: * So people upgrading from 2.2 won't have to sit through the fake loading screen the first time they open 2.3. * So if people are too lazy to use the existing option, they can use this one instead. * So tool-assisted speedruns (TASes) of this game can skip the fake loading screen without requiring an existing settings.vvv beforehand. This last one is the biggest reason for me, since I'm not sure what TASVideos.org rules are regarding existing save files, but with this change nobody has to worry about their rules and can safely just press ACTION to skip the fake loading screen automatically. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).