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Misa 96d397060c Allow pressing ACTION to skip fake loading screen
While there already exists an option to skip the fake loading screen
entirely (without requiring an ACTION press), there are several reasons
for including this option as well:

 * So people upgrading from 2.2 won't have to sit through the fake
   loading screen the first time they open 2.3.

 * So if people are too lazy to use the existing option, they can use
   this one instead.

 * So tool-assisted speedruns (TASes) of this game can skip the fake
   loading screen without requiring an existing settings.vvv beforehand.

   This last one is the biggest reason for me, since I'm not sure what
   TASVideos.org rules are regarding existing save files, but with this
   change nobody has to worry about their rules and can safely just
   press ACTION to skip the fake loading screen automatically.
2020-12-20 15:19:22 -08:00
.github Mention the in-game credits for the Legal Stuff 2020-04-24 12:52:11 -04:00
desktop_version Allow pressing ACTION to skip fake loading screen 2020-12-20 15:19:22 -08:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Remove TinyXML-1 2020-06-12 15:08:29 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).