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9510c3c871
game.trinkets is supposed to be correlated with obj.collect, however why not just count obj.collect directly? This turns game.trinkets into a function, game.trinkets(), which will directly count the number of collected trinkets and return it. This will fix a few corner cases where the number of trinkets can desync with the actual collection statuses of trinkets. In order to keep save compatibility with previous versions of VVVVVV, the game will still write the <trinkets> variable. However, it will not read the <trinkets> variable from a save file. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).