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945d5f244a
This replaces all raw ed.level accesses with new setter and getter funcs, which makes it easier to add bounds checks later. And I've also removed all the manually-written bounds checks, since they will go into the new getter and setter. To get the room properties of a specific room, you use editorclass::getroomprop(), which returns a pointer to the room properties - then you just read off of that pointer. To set a room property, you use editorclass::setroom<PROP>(), where <PROP> is the name of the property. These are maintained using X macros to avoid copy-pasting. editorclass::getroompropidx() is a helper function and shouldn't be used directly. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).