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92416cd910
Colors in over-30-FPS mode shouldn't be updating every deltaframe; mostly to ensure determinism between switching 30-mode and over-30 mode. I'm going to overhaul RNG in 2.4 anyway, but right now I'm going to fix this because I missed it. The RNG of each special text box is stored in a temporary variable on the text box itself, and only updated if the color uses it (hence the big if-statement). Lots of code duplication, but this is acceptable for now. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).