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8d44d9387b
This turns the array 'edentity' into a proper vector, and removes the need to use a separate length-tracking variable and manually keep track of the actual amount of edentities in the level by using the long-winded 'EditorData::GetInstance().numedentities'. This manual tracking was more error-prone and much less maintainable. editorclass::naddedentity() has been removed due to now functionally being the same as editorclass::addedentity() (there's no more 'EditorData::GetInstance().numedentities' to not increment) and for also being unused in the first place. editorclass::copyedentity() has been removed because it was only used to shift the rest of the edentities up manually, but now that we let C++ do all the hard work it's no longer necessary. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).