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The main ones to beware of here are entityclass::updateentities(), entityclass::updateentitylogic(), and entityclass::entitymapcollision(). They would index out-of-bounds and thus commit Undefined Behavior if the entity was removed in entityclass::updateentities(). And it would've been fine enough if I only added bounds checks to those functions. However, I decided to be a bit more defensive and play it safe, and added bounds checks to ALL functions taking in not only an entity indice, but also blocks and linecrosskludge indices. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).